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  3. Crazy Diver>
  4. Tricks

All 40 Tricks, Keyboard Combos and Scoring in Crazy Diver

Updated on November 1, 2026 (3 days ago)

You jump off a high cliff, pull off flips, twists and other moves in the air, and try to land in the pool at the bottom. Those moves are called tricks, and they're how a dive earns a bigger score.

View

Category

Flips

9 items

Backflip

A backward rotation started with Shift and Space.

Category
Flips
Combination
Hold Shift + Space.
Height or Setup
-

Frontflip

A forward rotation started with Shift, W, and Space.

Category
Flips
Combination
Hold Shift + W + Space.
Height or Setup
-

Webster

A running takeoff using Shift and Space.

Category
Flips
Combination
Run, then press Shift + Space.
Height or Setup
Start with a run.

Gainer

A running takeoff into a backward flip using S.

Category
Flips
Combination
Run, then press Shift + S + Space.
Height or Setup
Start with a run.

Back 1½

A backward flip that continues into one and a half rotations.

Category
Flips
Combination
At the dive spot, press Shift + S + Space and keep holding Shift.
Height or Setup
Start at the dive spot.

Front 1½

A forward flip that continues into one and a half rotations.

Category
Flips
Combination
At the dive spot, press Shift + W + Space and keep holding Shift.
Height or Setup
Start at the dive spot.

Double Back

Two backward rotations performed from a taller dive.

Category
Flips
Combination
Press Shift + S + Space and keep holding Shift.
Height or Setup
Requires a dive height of at least 8 m.

Double Front

Two forward rotations performed from a taller dive.

Category
Flips
Combination
Press Shift + W + Space and keep holding Shift.
Height or Setup
Requires a dive height of at least 8 m.

Triple Back

Three backward rotations performed from a high dive.

Category
Flips
Combination
Press Shift + S + Space and stay tucked.
Height or Setup
Requires a dive height of at least 20 m.

Category

Side & Off-Axis

5 items

Sideflip

A sideways rotation started with A or D.

Category
Side & Off-Axis
Combination
Press Shift + A + Space or Shift + D + Space.
Height or Setup
-

Aerial

A side rotation started with V and a direction key.

Category
Side & Off-Axis
Combination
Press V + A + Space or V + D + Space.
Height or Setup
-

Cork

A diagonal rotation started with Shift, S, and a side key.

Category
Side & Off-Axis
Combination
Press Shift + S + A + Space or Shift + S + D + Space.
Height or Setup
-

Double Cork

A Cork continued into a second rotation.

Category
Side & Off-Axis
Combination
Perform a Cork at high altitude and stay in Shift.
Height or Setup
Needs high altitude.

Raiz

A diagonal rotation started with Shift, W, and a side key.

Category
Side & Off-Axis
Combination
Press Shift + W + A + Space or Shift + W + D + Space.
Height or Setup
-

Category

Twists

9 items

Back Half

A backward flip with a half twist added near the end.

Category
Twists
Combination
Press V + S + Space, then tap A or D late.
Height or Setup
-

Arabian

A backward takeoff paired with a quick side twist.

Category
Twists
Combination
Press Shift + S + Space, then tap A or D immediately.
Height or Setup
-

Full

A backward flip with a full twist.

Category
Twists
Combination
Press V + S + Space, then hold A or D.
Height or Setup
-

Double Full

A full twist continued into a second rotation.

Category
Twists
Combination
At high altitude, press V + S + Space and hold A or D.
Height or Setup
Needs high altitude.

Barani

A forward flip with a quick side twist.

Category
Twists
Combination
Press Shift + W + Space, then tap A or D.
Height or Setup
-

Front Full

A forward flip paired with a full twist.

Category
Twists
Combination
Press Shift + W + Space, then hold A or D.
Height or Setup
-

Rudi

A forward flip and twist performed from high up.

Category
Twists
Combination
At high altitude, press Shift + W + Space and hold A or D.
Height or Setup
Needs high altitude.

Randi

A forward flip and extended twist performed from very high up.

Category
Twists
Combination
At very high altitude, press Shift + W + Space and hold A or D.
Height or Setup
Needs very high altitude.

Front 1½ Full

A one-and-a-half forward flip paired with a twist.

Category
Twists
Combination
At the dive spot, press Shift + W + Space, then A or D.
Height or Setup
Start at the dive spot.

Category

Spins & Kicks

5 items

360

A full spin started with A or D and Space.

Category
Spins & Kicks
Combination
Press A + Space or D + Space.
Height or Setup
-

Tornado Kick

A side spin followed by an E kick.

Category
Spins & Kicks
Combination
Press A + Space, then E; or press D + Space, then E.
Height or Setup
-

360 Hook

A side spin followed by an F hook.

Category
Spins & Kicks
Combination
Press A + Space, then F; or press D + Space, then F.
Height or Setup
-

Butterfly Kick

A side spin followed by a tapped C-and-direction input.

Category
Spins & Kicks
Combination
Press A + Space, then tap C + A; or press D + Space, then tap C + D.
Height or Setup
-

B-Twist

A side spin followed by a held C-and-direction input.

Category
Spins & Kicks
Combination
Press A + Space, then hold C + A; or press D + Space, then hold C + D.
Height or Setup
-

Category

Variations

6 items

Layout

A backflip or sideflip variation using V instead of Shift.

Category
Variations
Combination
Hold V instead of Shift with a backflip or sideflip.
Height or Setup
-

Pike

A flip takeoff variation using C instead of Shift.

Category
Variations
Combination
Hold C instead of Shift to take off.
Height or Setup
-

Round Kick

An in-air kick triggered with E.

Category
Variations
Combination
Press E in the air.
Height or Setup
-

Hook Kick

An in-air hook kick triggered with F.

Category
Variations
Combination
Press F in the air.
Height or Setup
-

Split

A split pose triggered with X in the air.

Category
Variations
Combination
Press X in the air.
Height or Setup
-

Wall flip

A flip triggered by jumping into a wall and pressing Space again.

Category
Variations
Combination
Jump at a wall, then press Space again.
Height or Setup
Start beside a wall.

Category

Water

3 items

Perfect Entry

A straight water entry made by releasing Shift before splashdown.

Category
Water
Combination
Let go of Shift just before hitting the water.
Height or Setup
Release Shift near the water.

Cannonball

A tucked water entry made by holding Shift through splashdown.

Category
Water
Combination
Stay in Shift as you enter the water.
Height or Setup
Keep holding Shift through water entry.

Trapeze

A trapeze move that uses Space to grab and release, with W or S to swing.

Category
Water
Combination
At a trapeze, press Space to grab, use W or S to swing, then press Space to release.
Height or Setup
A trapeze must be present in the level.

Category

Free Mode Bonuses

3 items

DØds

A flat water entry made by releasing G just before splashdown.

Category
Free Mode Bonuses
Combination
From high up, hold G and release it just before entering the water.
Height or Setup
Start from high up.

Ground Combo

A landing combo that starts with Shift and Space and ends with Space.

Category
Free Mode Bonuses
Combination
Press Shift + Space, then press Space when you land.
Height or Setup
-

Liana

A plank swing that uses A or D to turn before releasing with Space.

Category
Free Mode Bonuses
Combination
Press Space on the plank, use A or D to turn the swing, then press Space to release.
Height or Setup
A plank must be present in the level.

What Tricks Do in Crazy Diver

Tricks are the extra moves you add to a dive once you leave the cliff. You don't need any of them to clear a level, since a level is cleared by getting past the obstacles and landing in the pool. What they do is raise your score, because tricks add points. Chaining several tricks into one dive stacks those points up, so a run of moves earns more than a single one.

Those points feed the end-of-level score, and that score decides how many Coins you earn. They only count when you clear the level, though. A dive that hits an obstacle won't add its tricks to your Coins, so the tricks don't help unless you finish the level.

How to Do Tricks: Button Combos Explained

Every trick is a short combination of keys, and most are built from the same few pieces. Space is the jump, and Shift is the key that sets up a flip. Add W and you get a frontflip, S shows up in the back-rotation tricks, and A or D brings in sideways moves and twists. Once you know those pieces, most of the list starts to make sense.

V and C can stand in for Shift when you take off. Holding V gives you a layout, and holding C gives you a pike. Once you're in the air, E, F and X add a round kick, a hook kick or a split.

Timing is the last piece. Some twists want you to hold A or D through the whole spin, while others need one quick tap at the right moment. Multi-rotation flips usually mean holding Shift for longer, so the spin keeps going.

How the Crazy Diver Trick Book Groups Moves

Press K, or click the Tricks button in the top-left corner, to open the Trick Book. It holds the tricks, sorted into groups: Flips, Side & Off-Axis, Twists, Spins & Kicks, Variations, Water and Free Mode Bonuses.

The groups are a handy way to study. Some variations change how a flip starts, so learning the basic flips first makes those easier to follow. The last group, Free Mode Bonuses, has tricks tied to specific parts of a dive: a release timed right before the water, a move done as you land, and a swing on a plank.

How High You Need to Be for Big Flips

Some tricks have a height requirement. Double Back and Double Front need at least 8 meters, and Triple Back needs at least 20 meters. Other tricks in the book are marked high-up or very high, so the bigger the flip, the higher the spot you'll want.

The reason is time. Each extra spin takes time to finish, and a low dive doesn't give you enough air for it. If a big flip isn't working for you, check your height before you blame your timing.

Water Entries and Why They Matter

The water is where every dive ends, and the water tricks are scored like any other trick. A Perfect Entry comes from releasing Shift before you hit the water. A Cannonball is the opposite, since you stay in Shift as you go in. Because the water is the last thing before your score is counted, it's worth practicing your entry as much as your flips.

The Trapeze works differently, and it only appears on levels that have one. You press Space to grab it, W or S to swing, and Space again to let go.

FAQ

Q.

What happens if I hit an obstacle?

You're sent back to the starting point and have to start the attempt over.

Q.

Can I watch a replay of my dive?

Yes. After you clear a level, you can watch a replay of that attempt, which is a simple way to check how your flips and water entry looked.

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