Armor, tools, throwables, deployables and storage gear solve different problems in WARDOGS. What you can carry depends on equipment slots as well as inventory space, so a useful tool still needs somewhere to go.
Category
WARDOGS Armor
Ghillie Body Suit
Wear it with Ghillie Headwear to hide from infrared range finders and remove the death cam after a kill.
- Type
- Body Armor
- Unlock
- Recon 26
- Vendor price
- $3,000
- Vendor price label
- community-recorded
- Unlock cost
- $80,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.5
- Inventory footprint
- 5×4 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Armor
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Ghillie Body Suit (Dead)
This alternate body suit pairs with Ghillie Headwear, hides you from infrared range finders, and removes the death cam after a kill.
- Type
- Body Armor
- Unlock
- Recon 41
- Vendor price
- $3,500
- Vendor price label
- community-recorded
- Unlock cost
- $100,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.5
- Inventory footprint
- 5×4 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Armor
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Ghillie Headwear
Pair it with the Ghillie Body Suit to hide from infrared range finders and remove the death cam after a kill.
- Type
- Helmets
- Unlock
- Recon 26
- Vendor price
- $2,500
- Vendor price label
- community-recorded
- Unlock cost
- $60,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Helmet
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Ghillie Headwear (Dead)
This alternate headwear pairs with the Ghillie Body Suit, hides you from infrared range finders, and removes the death cam after a kill.
- Type
- Helmets
- Unlock
- Recon 41
- Vendor price
- $2,800
- Vendor price label
- community-recorded
- Unlock cost
- $80,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Helmet
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 1 Armor
Low damage reduction protects the upper and lower torso.
- Type
- Body Armor
- Unlock
- WARDOG 3
- Vendor price
- $400
- Vendor price label
- community-recorded
- Unlock cost
- $10,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 3
- Inventory footprint
- 3×4 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Armor
- Role XP
- -
- Damage reduction
- 30%
- Coverage
- Upper and lower torso
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 1 Helmet
Low damage reduction protects the head.
- Type
- Helmets
- Unlock
- WARDOG 3
- Vendor price
- $200
- Vendor price label
- community-recorded
- Unlock cost
- $7,500
- Unlock cost label
- community-recorded
- Weight (kg)
- 1
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Helmet
- Role XP
- -
- Damage reduction
- 30%
- Coverage
- Head
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 2 Armor
Medium damage reduction protects the upper and lower torso.
- Type
- Body Armor
- Unlock
- WARDOG 30
- Vendor price
- $1,000
- Vendor price label
- community-recorded
- Unlock cost
- $50,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 4.5
- Inventory footprint
- 3×4 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Armor
- Role XP
- -
- Damage reduction
- 40%
- Coverage
- Upper and lower torso
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 2 Helmet
Medium damage reduction protects the head.
- Type
- Helmets
- Unlock
- WARDOG 30
- Vendor price
- $500
- Vendor price label
- community-recorded
- Unlock cost
- $37,500
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.6
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Helmet
- Role XP
- -
- Damage reduction
- 40%
- Coverage
- Head
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 3 Armor
Reduces damage by 50% across the upper and lower torso.
- Type
- Body Armor
- Unlock
- WARDOG 70
- Vendor price
- $2,500
- Vendor price label
- Season 02
- Unlock cost
- $100,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 10.5
- Inventory footprint
- 4×5 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Armor
- Role XP
- -
- Damage reduction
- 50%
- Coverage
- Upper and lower torso
- Suppression reduction
- -
- Durability
- 250
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 3 Helmet
Reduces damage by 50% on the head and neck and cuts suppression by 68%.
- Type
- Helmets
- Unlock
- WARDOG 70
- Vendor price
- $2,000
- Vendor price label
- Season 02
- Unlock cost
- $75,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 3
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Helmet
- Role XP
- -
- Damage reduction
- 50%
- Coverage
- Head and neck
- Suppression reduction
- 68%
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 4 Armor
Reduces damage by 60% across the upper and lower torso, upper arms, and pelvis.
- Type
- Body Armor
- Unlock
- WARDOG 100
- Vendor price
- $5,000
- Vendor price label
- Season 02
- Unlock cost
- $200,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 18
- Inventory footprint
- 4×5 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Armor
- Role XP
- -
- Damage reduction
- 60%
- Coverage
- Upper and lower torso, upper arms, and pelvis
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Level 4 Helmet
Reduces damage by 60% on the head and neck and cuts suppression by 80%. Audio and proximity chat are muffled, its field of view is restricted, and it fogs while sprinting.
- Type
- Helmets
- Unlock
- WARDOG 100
- Vendor price
- $4,500
- Vendor price label
- Season 02
- Unlock cost
- $150,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 4.5
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Helmet
- Role XP
- -
- Damage reduction
- 60%
- Coverage
- Head and neck
- Suppression reduction
- 80%
- Durability
- 200
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Audio effect
- Muffled audio and proximity chat
- Field of view
- Restricted field of view
- Fog effect
- Fog over while sprinting
Category
WARDOGS Equipment
Adrenaline Pen
This single use pen briefly removes the tactical sprint limit and lowers your equipment weight class.
- Type
- Medical
- Unlock
- Medic 16
- Vendor price
- $250
- Vendor price label
- community-recorded
- Unlock cost
- $25,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.06
- Inventory footprint
- 1×1 slots
- Stack limit
- 3
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Medic
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Bandage
Heals you or a teammate for a small amount.
- Type
- Medical
- Unlock
- Open
- Vendor price
- $200
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.08
- Inventory footprint
- 1×1 slots
- Stack limit
- 5
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Medic
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Basic Parachute
Deploy it manually. It works once and cannot be steered.
- Type
- Traversal
- Unlock
- Open
- Vendor price
- $500
- Vendor price label
- Season 02
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 2.5
- Inventory footprint
- 3×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Traversal
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Binoculars
Spot infantry and vehicles at low magnification.
- Type
- Recon
- Unlock
- Open
- Vendor price
- $180
- Vendor price label
- Season 02
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.3
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Quick Slot
- Role XP
- Recon
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Defibrillator
Revives teammates instantly and uses battery charge for each revive.
- Type
- Medical
- Unlock
- Medic 22
- Vendor price
- $1,600
- Vendor price label
- community-recorded
- Unlock cost
- $110,000
- Unlock cost label
- Season 02
- Weight (kg)
- 2.6
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Secondary; Quick Slot
- Role XP
- Medic
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- Battery; High Capacity Battery
- Power use
- 25 charges per shock
- Battery runtime
- -
- Requires
- Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Battery capacity
- Battery: 100 charges (4 shocks per battery); High Capacity Battery: 250 charges (10 shocks per battery)
Emergency Resuscitator
You get one emergency revive per life. It revives teammates faster and is consumed on use.
- Type
- Medical
- Unlock
- Open
- Vendor price
- Free
- Vendor price label
- -
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.39
- Inventory footprint
- 1×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Medic
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Field Resuscitator
A single use field revive gets teammates back up faster.
- Type
- Medical
- Unlock
- Medic 2
- Vendor price
- $425
- Vendor price label
- Season 02
- Unlock cost
- $10,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.39
- Inventory footprint
- 1×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Medic
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Fuel Can
Refuels vehicles by hand, has limited capacity, and can be refilled at refuel points.
- Type
- Vehicle
- Unlock
- Open
- Vendor price
- $150
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 5
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Secondary; Quick Slot
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- 40
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Halligan Bar
The Halligan Bar breaches doors and gates.
- Type
- Tactical
- Unlock
- Open
- Vendor price
- $885
- Vendor price label
- Season 02
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 2.8
- Inventory footprint
- 3×1 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Secondary; Quick Slot
- Role XP
- Assault
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- 5,000
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Heavy Drill
Repairs vehicles faster than the other manual repair tools and runs on batteries.
- Type
- Vehicle
- Unlock
- Support 28
- Vendor price
- $1,300
- Vendor price label
- community-recorded
- Unlock cost
- $50,000
- Unlock cost label
- Season 02
- Weight (kg)
- 6.9
- Inventory footprint
- 3×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Secondary; Specialist
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- Battery; High Capacity Battery
- Power use
- 1 charge per repair tick
- Battery runtime
- -
- Requires
- Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Battery capacity
- Battery: 100 charges (100 repair ticks per battery); High Capacity Battery: 250 charges (250 repair ticks per battery)
Individual First Aid Kit
Heals you or a teammate back to full health.
- Type
- Medical
- Unlock
- Medic 10
- Vendor price
- $800
- Vendor price label
- community-recorded
- Unlock cost
- $25,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.16
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Medic
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Infrared Range Finder
Spots infantry and vehicles with infrared magnification and gives accurate distance readings.
- Type
- Recon
- Unlock
- Recon 32
- Vendor price
- $3,200
- Vendor price label
- Season 02
- Unlock cost
- $50,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.43
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Quick Slot
- Role XP
- Recon
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- Battery; High Capacity Battery
- Power use
- 1.25 charges per second
- Battery runtime
- Battery (100 charges): about 80 seconds of active use per battery. High Capacity Battery (250 charges): about 200 seconds of active use per battery. Quick toggles drain the battery faster.
- Requires
- Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Battery capacity
- Battery: 100 charges; High Capacity Battery: 250 charges
Large Hammer
Builds and repairs all structures with the fastest build speed and uses build supplies.
- Type
- Building
- Unlock
- Support 8
- Vendor price
- $2,400
- Vendor price label
- community-recorded
- Unlock cost
- $75,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 3.18
- Inventory footprint
- 4×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Secondary
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- 3,000
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- Build Supplies
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Light Drill
Repairs vehicles at a moderate speed and runs on batteries.
- Type
- Vehicle
- Unlock
- Support 1
- Vendor price
- $600
- Vendor price label
- community-recorded
- Unlock cost
- $10,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.5
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Secondary; Specialist
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- Battery; High Capacity Battery
- Power use
- 1 charge per repair tick
- Battery runtime
- -
- Requires
- Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Battery capacity
- Battery: 100 charges (100 repair ticks per battery); High Capacity Battery: 250 charges (250 repair ticks per battery)
Medical Bag
Heals over time and revives teammates faster. Using it on yourself costs more.
- Type
- Medical
- Unlock
- Medic 14
- Vendor price
- $1,800
- Vendor price label
- Season 02
- Unlock cost
- $50,000
- Unlock cost label
- Season 02
- Weight (kg)
- 3.45
- Inventory footprint
- 2×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Secondary; Specialist
- Role XP
- Medic
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- 150
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Medium Hammer
Builds and repairs large and basic structures at a moderate build speed using build supplies.
- Type
- Building
- Unlock
- Support 3
- Vendor price
- $800
- Vendor price label
- community-recorded
- Unlock cost
- $25,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.23
- Inventory footprint
- 2×3 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Secondary
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- 1,500
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- Build Supplies
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Monocular
Spots infantry and vehicles with medium variable magnification.
- Type
- Recon
- Unlock
- Recon 2
- Vendor price
- $350
- Vendor price label
- Season 02
- Unlock cost
- $7,500
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.28
- Inventory footprint
- 1×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Quick Slot
- Role XP
- Recon
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Range Finder
Spots infantry and vehicles with high variable magnification and shows accurate distances.
- Type
- Recon
- Unlock
- Recon 8
- Vendor price
- $1,450
- Vendor price label
- Season 02
- Unlock cost
- $25,000
- Unlock cost label
- Season 02
- Weight (kg)
- 0.23
- Inventory footprint
- 1×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Quick Slot
- Role XP
- Recon
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Remote Detonator
Triggers placed C4 charges and needs C4 to work.
- Type
- Tactical
- Unlock
- Assault 4
- Vendor price
- $650
- Vendor price label
- Season 02
- Unlock cost
- $15,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.02
- Inventory footprint
- 1×1 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Quick Slot
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- C4 Charge
- Trigger
- Remote; requires C4 charges
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Small Hammer
Repairs structures like sandbag walls, hedgehogs, camo tents, and barbed wire. It builds only small buildables slowly and uses build supplies.
- Type
- Building
- Unlock
- Open
- Vendor price
- $100
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.32
- Inventory footprint
- 2×1 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Secondary; Specialist; Quick Slot
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- 800
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- Build Supplies
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Sport Parachute
Deploy it manually. It works once and can be steered.
- Type
- Traversal
- Unlock
- WARDOG 34
- Vendor price
- $700
- Vendor price label
- Season 02
- Unlock cost
- $25,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 9
- Inventory footprint
- 3×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Traversal
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Wrench
Repairs every vehicle by hand, but works slowly.
- Type
- Vehicle
- Unlock
- Open
- Vendor price
- $180
- Vendor price label
- Season 02
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 1
- Inventory footprint
- 1×1 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Secondary; Specialist; Quick Slot
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- 600
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Category
WARDOGS Throwables
M18 Signal Grenade: Alert
Creates a yellow smoke column and adds an alert marker to the map.
- Type
- Tactical
- Unlock
- Open
- Vendor price
- $50
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M18 Signal Grenade: Damaged Vehicle
Creates an orange smoke column and marks a damaged vehicle on the map.
- Type
- Tactical
- Unlock
- Open
- Vendor price
- $50
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M18 Signal Grenade: Friendly
Creates a blue smoke column and adds a friendly marker to the map.
- Type
- Tactical
- Unlock
- Open
- Vendor price
- $50
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M18 Signal Grenade: Hostile
Creates a red smoke column and adds a hostile marker to the map.
- Type
- Tactical
- Unlock
- Open
- Vendor price
- $50
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M18 Signal Grenade: Landing Zone
Creates a purple smoke column and adds a landing zone marker to the map.
- Type
- Logistics
- Unlock
- Open
- Vendor price
- $50
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M18 Signal Grenade: Supply Request
Creates a green smoke column and adds a supply request marker to the map.
- Type
- Logistics
- Unlock
- Open
- Vendor price
- $50
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M18 Smoke Grenade: Black
Releases a cloud of black smoke.
- Type
- Tactical
- Unlock
- Medic 23
- Vendor price
- $100
- Vendor price label
- community-recorded
- Unlock cost
- $15,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M18 Smoke Grenade: White
Releases a cloud of white smoke.
- Type
- Tactical
- Unlock
- Medic 5
- Vendor price
- $100
- Vendor price label
- community-recorded
- Unlock cost
- $7,500
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.54
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
M67 Frag Grenade
Explodes a short time after you throw it.
- Type
- Lethal
- Unlock
- Open
- Vendor price
- $200
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.4
- Inventory footprint
- 1×1 slots
- Stack limit
- 2
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Assault
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- Timed after throwing
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Molotov Cocktail
Breaks on impact and leaves a patch of fire. Rain weakens the flames.
- Type
- Lethal
- Unlock
- Assault 13
- Vendor price
- $340
- Vendor price label
- Season 02
- Unlock cost
- $25,000
- Unlock cost label
- Season 02
- Weight (kg)
- 0.99
- Inventory footprint
- 1×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Assault
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- Impact
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Category
WARDOGS Deployables
AT Mine
A pressure triggered anti vehicle mine that detonates under vehicles, not infantry.
- Type
- Lethal
- Unlock
- Support 25
- Vendor price
- $650
- Vendor price label
- community-recorded
- Unlock cost
- $75,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 8.6
- Inventory footprint
- 2×1 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- Vehicle pressure; vehicles only
- Blast damage
- 300
- Blast radius (m)
- 7.5
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Claymore
A motion triggered anti infantry mine that can trigger on infantry and vehicles.
- Type
- Lethal
- Unlock
- Recon 23
- Vendor price
- $900
- Vendor price label
- community-recorded
- Unlock cost
- $90,000
- Unlock cost label
- Season 02
- Weight (kg)
- 1.6
- Inventory footprint
- 2×1 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- Motion; infantry and vehicles
- Blast damage
- 150
- Blast radius (m)
- 3
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Forward Operating Base
Place it to build larger structures. It stores items and resources and sets the nearby building radius.
- Type
- Logistics
- Unlock
- Open
- Vendor price
- $7,500
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 6.5
- Inventory footprint
- 2×3 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Quick Slot
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Improvised Explosive Device
A remote detonated explosive that can only be used once.
- Type
- Equipment
- Unlock
- Open
- Vendor price
- $300
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 1.5
- Inventory footprint
- 1×2 slots
- Stack limit
- -
- Storage capacity
- -
- Equipment slots
- Specialist; Quick Slot
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- Remote detonation
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
Category
WARDOGS Storage
Ammo Supply Pallet
An ammo resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.
- Type
- Pallet
- Unlock
- WARDOG 9
- Vendor price
- $400
- Vendor price label
- community-recorded
- Unlock cost
- $25,000
- Unlock cost label
- Season 02
- Weight (kg)
- -
- Inventory footprint
- 4×2 slots
- Stack limit
- -
- Storage capacity
- 36 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- 1,800
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 6×6
- Impact limit
- About 90 m free fall
Arsenal Backpack + 2 Slings
A 24 slot backpack with two sling slots for extra equipment.
- Type
- Backpack
- Unlock
- WARDOG 150
- Vendor price
- $4,000
- Vendor price label
- Season 02
- Unlock cost
- $175,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.5
- Inventory footprint
- 5×6 slots
- Stack limit
- -
- Storage capacity
- 24 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- 2
More details
- Storage compartments
- 4×6
Assault Backpack
Three compartments split its 21 storage slots.
- Type
- Backpack
- Unlock
- WARDOG 32
- Vendor price
- $1,200
- Vendor price label
- community-recorded
- Unlock cost
- $50,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.3
- Inventory footprint
- 3×5 slots
- Stack limit
- -
- Storage capacity
- 21 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 1×3; 3×5; 1×3
Build Supply Pallet
A building resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.
- Type
- Pallet
- Unlock
- Open
- Vendor price
- $400
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- -
- Inventory footprint
- 4×2 slots
- Stack limit
- -
- Storage capacity
- 36 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- 1,800
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 6×6
- Impact limit
- About 90 m free fall
Field Backpack
Twelve storage slots split across three compartments.
- Type
- Backpack
- Unlock
- WARDOG 12
- Vendor price
- $650
- Vendor price label
- community-recorded
- Unlock cost
- $20,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.8
- Inventory footprint
- 3×3 slots
- Stack limit
- -
- Storage capacity
- 12 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 2×2; 2×2; 2×2
Fuel Supply Pallet
A fuel resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.
- Type
- Pallet
- Unlock
- WARDOG 16
- Vendor price
- $400
- Vendor price label
- community-recorded
- Unlock cost
- $50,000
- Unlock cost label
- Season 02
- Weight (kg)
- -
- Inventory footprint
- 4×2 slots
- Stack limit
- -
- Storage capacity
- 36 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- 1,800
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 6×6
- Impact limit
- About 90 m free fall
Gunner Backpack + Sling
A 24 slot backpack with one sling slot for extra equipment.
- Type
- Backpack
- Unlock
- WARDOG 73
- Vendor price
- $2,400
- Vendor price label
- Season 02
- Unlock cost
- $125,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.5
- Inventory footprint
- 4×6 slots
- Stack limit
- -
- Storage capacity
- 24 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- 1
More details
- Storage compartments
- 4×6
Large Armored Crate
A 35-slot armored resupply crate that resists bullets and explosions and lets its owner sell the contents to others. A hard impact after about 80 m of free fall can destroy it.
- Type
- Crate
- Unlock
- Pilot 15
- Vendor price
- $800
- Vendor price label
- community-recorded
- Unlock cost
- $25,000
- Unlock cost label
- community-recorded
- Weight (kg)
- -
- Inventory footprint
- 1×4 slots
- Stack limit
- -
- Storage capacity
- 35 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 7×5
- Impact limit
- About 80 m free fall
- Crate protection
- Resists bullets and explosions
Large Crate
A 35-slot unarmored resupply crate that lets its owner sell the contents to others. A hard impact after about 60 m of free fall can destroy it.
- Type
- Crate
- Unlock
- Driver 17
- Vendor price
- $300
- Vendor price label
- community-recorded
- Unlock cost
- $20,000
- Unlock cost label
- community-recorded
- Weight (kg)
- -
- Inventory footprint
- 1×4 slots
- Stack limit
- -
- Storage capacity
- 35 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 7×5
- Impact limit
- About 60 m free fall
- Crate protection
- Unarmored
Large Tac Vest
Unlocks all six quick slots and speeds up reloads and utility handling, but adds no item storage.
- Type
- Vest
- Unlock
- WARDOG 50
- Vendor price
- $400
- Vendor price label
- community-recorded
- Unlock cost
- $25,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 3.6
- Inventory footprint
- 4×3 slots
- Stack limit
- -
- Storage capacity
- No extra item storage
- Equipment slots
- Vest
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- 6
- Sling slots
- -
More details
- Reload speed effect
- Strong increase
- Utility handling effect
- Strong increase
- Item storage effect
- No extra item storage
Mechanical Supply Pallet
A mechanical resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.
- Type
- Pallet
- Unlock
- WARDOG 5
- Vendor price
- $400
- Vendor price label
- community-recorded
- Unlock cost
- $10,000
- Unlock cost label
- Season 02
- Weight (kg)
- -
- Inventory footprint
- 4×2 slots
- Stack limit
- -
- Storage capacity
- 36 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- 1,800
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 6×6
- Impact limit
- About 90 m free fall
Medium Tac Vest
Opens quick slots 5 through 8 and moderately speeds up reloads and utility handling, but adds no item storage.
- Type
- Vest
- Unlock
- WARDOG 14
- Vendor price
- $250
- Vendor price label
- community-recorded
- Unlock cost
- $10,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.65
- Inventory footprint
- 4×3 slots
- Stack limit
- -
- Storage capacity
- No extra item storage
- Equipment slots
- Vest
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- 4
- Sling slots
- -
More details
- Reload speed effect
- Moderate increase
- Utility handling effect
- Moderate increase
- Item storage effect
- No extra item storage
Operator Backpack
A single compartment holds 15 storage slots.
- Type
- Backpack
- Unlock
- WARDOG 20
- Vendor price
- $800
- Vendor price label
- community-recorded
- Unlock cost
- $25,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 0.88
- Inventory footprint
- 3×5 slots
- Stack limit
- -
- Storage capacity
- 15 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 3×5
Pouch
Six slots sit across three compartments, and items must be placed vertically.
- Type
- Backpack
- Unlock
- Open
- Vendor price
- Free
- Vendor price label
- -
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.3
- Inventory footprint
- 3×2 slots
- Stack limit
- -
- Storage capacity
- 6 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 1×2; 1×2; 1×2
Ruck Backpack
A single compartment holds 24 storage slots.
- Type
- Backpack
- Unlock
- WARDOG 55
- Vendor price
- $1,600
- Vendor price label
- Season 02
- Unlock cost
- $100,000
- Unlock cost label
- community-recorded
- Weight (kg)
- 1.5
- Inventory footprint
- 4×6 slots
- Stack limit
- -
- Storage capacity
- 24 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 4×6
Scout Backpack
A single compartment holds eight storage slots.
- Type
- Backpack
- Unlock
- Open
- Vendor price
- $350
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.5
- Inventory footprint
- 2×4 slots
- Stack limit
- -
- Storage capacity
- 8 slots
- Equipment slots
- Backpack
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 2×4
Small Armored Crate
A 24-slot armored resupply crate that resists bullets and explosions and lets its owner sell the contents to others. A hard impact after about 80 m of free fall can destroy it.
- Type
- Crate
- Unlock
- Pilot 2
- Vendor price
- $500
- Vendor price label
- community-recorded
- Unlock cost
- $10,000
- Unlock cost label
- community-recorded
- Weight (kg)
- -
- Inventory footprint
- 1×3 slots
- Stack limit
- -
- Storage capacity
- 24 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 6×4
- Impact limit
- About 80 m free fall
- Crate protection
- Resists bullets and explosions
Small Crate
A 24-slot unarmored resupply crate that lets its owner sell the contents to others. A hard impact after about 60 m of free fall can destroy it.
- Type
- Crate
- Unlock
- Open
- Vendor price
- $150
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- -
- Inventory footprint
- 1×3 slots
- Stack limit
- -
- Storage capacity
- 24 slots
- Equipment slots
- Supply Container
- Role XP
- Support
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- -
- Sling slots
- -
More details
- Storage compartments
- 6×4
- Impact limit
- About 60 m free fall
- Crate protection
- Unarmored
Small Tac Vest
Opens quick slots 5 and 6 and slightly speeds up reloads and utility handling, but adds no item storage.
- Type
- Vest
- Unlock
- Open
- Vendor price
- $100
- Vendor price label
- community-recorded
- Unlock cost
- -
- Unlock cost label
- -
- Weight (kg)
- 0.82
- Inventory footprint
- 4×3 slots
- Stack limit
- -
- Storage capacity
- No extra item storage
- Equipment slots
- Vest
- Role XP
- -
- Damage reduction
- -
- Coverage
- -
- Suppression reduction
- -
- Durability
- -
- Power source
- -
- Power use
- -
- Battery runtime
- -
- Requires
- -
- Trigger
- -
- Blast damage
- -
- Blast radius (m)
- -
- Default supplies
- -
- Quick slots
- 2
- Sling slots
- -
More details
- Reload speed effect
- Minor increase
- Utility handling effect
- Minor increase
- Item storage effect
- No extra item storage
Buying Gear and Unlocking It Are Separate Costs
Paying an unlock fee gives you access to an item. You still pay the vendor to buy it. At Medic 14, the Medical Bag has a one-time $50,000 unlock cost and a separate $1,800 purchase price, both Season 02 amounts.
Gear can be available from the start and still cost money. Binoculars have no role or level gate, but their Season 02 vendor price is $180. The Emergency Resuscitator and Pouch are free.
Unlocks follow the shared WARDOG track or a role track. The role that opens an item can differ from the XP it earns: the Remote Detonator unlocks at Assault 4 but earns Support XP, while the Claymore unlocks at Recon 23 and also earns Support XP. Large Crate access is Driver 17, even though its XP goes to Support.
What Higher Armor Levels Change in WARDOGS
Level 1 and Level 2 Armor cover the upper and lower torso. Their helmets cover the head. Level 3 keeps that torso coverage, while its helmet extends protection to the neck.
Level 3 Armor and Level 3 Helmet unlock at WARDOG 70 and each reduce damage by 50% in the areas they cover. The Season 02 purchase prices are $2,500 for the armor and $2,000 for the helmet. Their separate community-recorded unlock costs are $100,000 and $75,000, respectively.
Level 4 moves to WARDOG 100 and 60% damage reduction. The armor adds upper-arm and pelvis coverage, but weighs 18 kg against Level 3 Armor's 10.5 kg. The helmet reduces suppression by 80%, compared with Level 3 Helmet's 68%, while muffling audio and proximity chat, narrowing your view and fogging while you sprint. More protection comes with a real cost to what you can hear and see.
Ghillie gear serves a different purpose. Pair the Ghillie Body Suit with Ghillie Headwear to hide from infrared range finders and remove the death cam after a kill. That pairing is a concealment choice rather than another step up the numbered armor tiers.
Healing, Reviving and Medical Equipment Slots
Bandages restore a small amount of health, while the Individual First Aid Kit heals you or a teammate to full health. They fit a Quick Slot. The Medical Bag instead occupies a Secondary or Specialist slot, heals over time and speeds up teammate revives; it has 150 durability.
The Emergency Resuscitator gives you an emergency revive once per life and is consumed when used. The Field Resuscitator revives teammates faster and is also single use, while the Defibrillator revives teammates instantly and spends battery charge. The choice is between a consumed revive item and a device whose remaining charge limits further shocks.
The Adrenaline Pen does a different job from healing gear. It briefly removes the tactical sprint limit and lowers your equipment weight class. It is single use, so its benefit is a temporary movement change.
Infrared Scouting and Battery Charge
Binoculars provide low magnification, the Monocular adds medium variable magnification, and the Range Finder adds high variable magnification with accurate distances. The Infrared Range Finder adds infrared viewing and needs battery power. Its Season 02 purchase price is $3,200, with a separate community-recorded $50,000 unlock cost at Recon 32. The regular Range Finder unlocks at Recon 8 for a Season 02 fee of $25,000.
The Infrared Range Finder uses 1.25 charges per second. A Battery holds 100 charges for about 80 seconds of active use; a High Capacity Battery holds 250 charges for about 200 seconds. Quickly toggling the device on and off drains the battery faster.
The Defibrillator spends 25 charges per shock, giving 4 shocks from a Battery or 10 from a High Capacity Battery. Light Drill and Heavy Drill each spend 1 charge per repair tick, even though Heavy Drill repairs faster. That gives 100 or 250 repair ticks from those battery types.
The Infrared Range Finder, Defibrillator, Light Drill and Heavy Drill come with a Battery. When you swap an empty battery, it is thrown away.
Hammers Repair Structures; Drills Repair Vehicles
Small Hammer builds small buildables slowly and repairs structures such as sandbag walls, hedgehogs, camo tents and barbed wire. Medium Hammer builds and repairs large and basic structures with moderate build speed. Large Hammer builds and repairs all structures and has the fastest build speed. These tools use Build Supplies.
For vehicles, the Wrench works slowly without a battery dependency. Light Drill offers moderate repair speed at Support 1 and weighs 1.5 kg. Heavy Drill unlocks at Support 28, repairs faster and weighs 6.9 kg, so the speed increase also means carrying a heavier tool.
Fuel Can handles refueling rather than repairs. Its capacity is limited, and you can refill it at refuel points.
Grenades and Mines Have Different Triggers
M67 Frag Grenade explodes after a short delay once thrown. Molotov Cocktail breaks on impact and leaves fire that rain weakens. Molotov access requires Assault 13; its Season 02 amounts are $25,000 to unlock and $340 to buy.
M18 signal grenades produce colored smoke columns and map markers. Their names match the message: Alert, Damaged Vehicle, Friendly, Hostile, Landing Zone or Supply Request. Black and White M18 Smoke Grenades instead release smoke clouds.
AT Mine triggers under vehicles rather than infantry and has 300 blast damage with a 7.5 m blast radius. Claymore uses motion detection, can trigger on infantry or vehicles, and has 150 blast damage with a 3 m radius. Their trigger rules matter as much as their damage when deciding what you want to catch.
The Improvised Explosive Device uses remote detonation and works once. Remote Detonator requires C4 charges to function, so carrying the trigger alone does not give you an explosive.
Backpacks Add Storage; Tac Vests Add Quick Access
A backpack's outside size is different from the space inside it. Assault Backpack occupies a 3×5 footprint but holds 21 slots split into 1×3, 3×5 and 1×3 compartments. Operator Backpack has the same footprint with a single 3×5 compartment holding 15 slots. The extra capacity in Assault Backpack is divided into narrow side compartments, so it is not one larger open grid.
Ruck Backpack holds 24 slots in a 4×6 compartment. Gunner Backpack + Sling keeps that capacity and adds a sling slot; Arsenal Backpack + 2 Slings also keeps 24 slots but adds another sling slot. Their WARDOG requirements rise from 55 for Ruck to 73 for Gunner and 150 for Arsenal. The later unlocks add equipment-carrying options rather than more internal storage.
Tac vests improve quick access, reload speed and utility handling without adding item storage. Small Tac Vest opens quick slots 5 and 6 with minor handling benefits. Medium Tac Vest opens slots 5 through 8 with moderate benefits, while Large Tac Vest opens all six quick slots and gives stronger benefits. A vest upgrade and a backpack upgrade solve different space problems.
Crates and Supply Pallets for FOB Resupply
Small Crate and Small Armored Crate hold 24 slots, while the large versions hold 35. Each lets its owner sell the contents to others. Armor adds resistance to bullets and explosions; it does not increase the matching crate's storage capacity.
A hard impact after about 60 m of free fall can destroy an unarmored crate. The armored versions can be destroyed after about 80 m. Those are approximate impact limits, so armor is not a guarantee that dropped cargo survives.
Ammo, Build, Fuel and Mechanical Supply Pallets each hold 36 slots in a 6×6 compartment, separate from their 4×2 physical footprint. Each starts with 1,800 supplies of its resource type. A hard impact after about 90 m of free fall can destroy a pallet.
The deployable Forward Operating Base stores items and resources, sets the nearby building radius and enables larger structures. It provides the base for that work; the hammer and Build Supplies handle construction.
Data: WardogsXP. Original game art: BULKHEAD / Team17.
FAQ
Can the Halligan Bar open gates in WARDOGS?
Yes. In Season 02, a Halligan Bar can breach both doors and gates.
Can you steer the Basic Parachute?
No. The Basic Parachute cannot be steered; the Sport Parachute can. You must deploy either manually, and each is single use.

