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  3. WARDOGS>
  4. Gear and Equipment

All 67 WARDOGS Gear and Equipment Items by Category

Updated on November 1, 2026 (about 3 hours ago)

Armor, tools, throwables, deployables and storage gear solve different problems in WARDOGS. What you can carry depends on equipment slots as well as inventory space, so a useful tool still needs somewhere to go.

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Category

WARDOGS Armor

12 items

Ghillie Body Suit

Wear it with Ghillie Headwear to hide from infrared range finders and remove the death cam after a kill.

Type
Body Armor
Unlock
Recon 26
Vendor price
$3,000
Vendor price label
community-recorded
Unlock cost
$80,000
Unlock cost label
community-recorded
Weight (kg)
1.5
Inventory footprint
5×4 slots
Stack limit
-
Storage capacity
-
Equipment slots
Armor
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Ghillie Body Suit (Dead)

This alternate body suit pairs with Ghillie Headwear, hides you from infrared range finders, and removes the death cam after a kill.

Type
Body Armor
Unlock
Recon 41
Vendor price
$3,500
Vendor price label
community-recorded
Unlock cost
$100,000
Unlock cost label
community-recorded
Weight (kg)
1.5
Inventory footprint
5×4 slots
Stack limit
-
Storage capacity
-
Equipment slots
Armor
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Ghillie Headwear

Pair it with the Ghillie Body Suit to hide from infrared range finders and remove the death cam after a kill.

Type
Helmets
Unlock
Recon 26
Vendor price
$2,500
Vendor price label
community-recorded
Unlock cost
$60,000
Unlock cost label
community-recorded
Weight (kg)
1
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Helmet
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Ghillie Headwear (Dead)

This alternate headwear pairs with the Ghillie Body Suit, hides you from infrared range finders, and removes the death cam after a kill.

Type
Helmets
Unlock
Recon 41
Vendor price
$2,800
Vendor price label
community-recorded
Unlock cost
$80,000
Unlock cost label
community-recorded
Weight (kg)
1
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Helmet
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 1 Armor

Low damage reduction protects the upper and lower torso.

Type
Body Armor
Unlock
WARDOG 3
Vendor price
$400
Vendor price label
community-recorded
Unlock cost
$10,000
Unlock cost label
community-recorded
Weight (kg)
3
Inventory footprint
3×4 slots
Stack limit
-
Storage capacity
-
Equipment slots
Armor
Role XP
-
Damage reduction
30%
Coverage
Upper and lower torso
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 1 Helmet

Low damage reduction protects the head.

Type
Helmets
Unlock
WARDOG 3
Vendor price
$200
Vendor price label
community-recorded
Unlock cost
$7,500
Unlock cost label
community-recorded
Weight (kg)
1
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Helmet
Role XP
-
Damage reduction
30%
Coverage
Head
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 2 Armor

Medium damage reduction protects the upper and lower torso.

Type
Body Armor
Unlock
WARDOG 30
Vendor price
$1,000
Vendor price label
community-recorded
Unlock cost
$50,000
Unlock cost label
community-recorded
Weight (kg)
4.5
Inventory footprint
3×4 slots
Stack limit
-
Storage capacity
-
Equipment slots
Armor
Role XP
-
Damage reduction
40%
Coverage
Upper and lower torso
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 2 Helmet

Medium damage reduction protects the head.

Type
Helmets
Unlock
WARDOG 30
Vendor price
$500
Vendor price label
community-recorded
Unlock cost
$37,500
Unlock cost label
community-recorded
Weight (kg)
1.6
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Helmet
Role XP
-
Damage reduction
40%
Coverage
Head
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 3 Armor

Reduces damage by 50% across the upper and lower torso.

Type
Body Armor
Unlock
WARDOG 70
Vendor price
$2,500
Vendor price label
Season 02
Unlock cost
$100,000
Unlock cost label
community-recorded
Weight (kg)
10.5
Inventory footprint
4×5 slots
Stack limit
-
Storage capacity
-
Equipment slots
Armor
Role XP
-
Damage reduction
50%
Coverage
Upper and lower torso
Suppression reduction
-
Durability
250
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 3 Helmet

Reduces damage by 50% on the head and neck and cuts suppression by 68%.

Type
Helmets
Unlock
WARDOG 70
Vendor price
$2,000
Vendor price label
Season 02
Unlock cost
$75,000
Unlock cost label
community-recorded
Weight (kg)
3
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Helmet
Role XP
-
Damage reduction
50%
Coverage
Head and neck
Suppression reduction
68%
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 4 Armor

Reduces damage by 60% across the upper and lower torso, upper arms, and pelvis.

Type
Body Armor
Unlock
WARDOG 100
Vendor price
$5,000
Vendor price label
Season 02
Unlock cost
$200,000
Unlock cost label
community-recorded
Weight (kg)
18
Inventory footprint
4×5 slots
Stack limit
-
Storage capacity
-
Equipment slots
Armor
Role XP
-
Damage reduction
60%
Coverage
Upper and lower torso, upper arms, and pelvis
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Level 4 Helmet

Reduces damage by 60% on the head and neck and cuts suppression by 80%. Audio and proximity chat are muffled, its field of view is restricted, and it fogs while sprinting.

Type
Helmets
Unlock
WARDOG 100
Vendor price
$4,500
Vendor price label
Season 02
Unlock cost
$150,000
Unlock cost label
community-recorded
Weight (kg)
4.5
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Helmet
Role XP
-
Damage reduction
60%
Coverage
Head and neck
Suppression reduction
80%
Durability
200
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Audio effect
Muffled audio and proximity chat
Field of view
Restricted field of view
Fog effect
Fog over while sprinting

Category

WARDOGS Equipment

22 items

Adrenaline Pen

This single use pen briefly removes the tactical sprint limit and lowers your equipment weight class.

Type
Medical
Unlock
Medic 16
Vendor price
$250
Vendor price label
community-recorded
Unlock cost
$25,000
Unlock cost label
community-recorded
Weight (kg)
0.06
Inventory footprint
1×1 slots
Stack limit
3
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Medic
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Bandage

Heals you or a teammate for a small amount.

Type
Medical
Unlock
Open
Vendor price
$200
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.08
Inventory footprint
1×1 slots
Stack limit
5
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Medic
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Basic Parachute

Deploy it manually. It works once and cannot be steered.

Type
Traversal
Unlock
Open
Vendor price
$500
Vendor price label
Season 02
Unlock cost
-
Unlock cost label
-
Weight (kg)
2.5
Inventory footprint
3×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Traversal
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Binoculars

Spot infantry and vehicles at low magnification.

Type
Recon
Unlock
Open
Vendor price
$180
Vendor price label
Season 02
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.3
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Quick Slot
Role XP
Recon
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Defibrillator

Revives teammates instantly and uses battery charge for each revive.

Type
Medical
Unlock
Medic 22
Vendor price
$1,600
Vendor price label
community-recorded
Unlock cost
$110,000
Unlock cost label
Season 02
Weight (kg)
2.6
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Secondary; Quick Slot
Role XP
Medic
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
Battery; High Capacity Battery
Power use
25 charges per shock
Battery runtime
-
Requires
Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Battery capacity
Battery: 100 charges (4 shocks per battery); High Capacity Battery: 250 charges (10 shocks per battery)

Emergency Resuscitator

You get one emergency revive per life. It revives teammates faster and is consumed on use.

Type
Medical
Unlock
Open
Vendor price
Free
Vendor price label
-
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.39
Inventory footprint
1×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Medic
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Field Resuscitator

A single use field revive gets teammates back up faster.

Type
Medical
Unlock
Medic 2
Vendor price
$425
Vendor price label
Season 02
Unlock cost
$10,000
Unlock cost label
community-recorded
Weight (kg)
0.39
Inventory footprint
1×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Medic
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Fuel Can

Refuels vehicles by hand, has limited capacity, and can be refilled at refuel points.

Type
Vehicle
Unlock
Open
Vendor price
$150
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
5
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Secondary; Quick Slot
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
40
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Halligan Bar

The Halligan Bar breaches doors and gates.

Type
Tactical
Unlock
Open
Vendor price
$885
Vendor price label
Season 02
Unlock cost
-
Unlock cost label
-
Weight (kg)
2.8
Inventory footprint
3×1 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Secondary; Quick Slot
Role XP
Assault
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
5,000
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Heavy Drill

Repairs vehicles faster than the other manual repair tools and runs on batteries.

Type
Vehicle
Unlock
Support 28
Vendor price
$1,300
Vendor price label
community-recorded
Unlock cost
$50,000
Unlock cost label
Season 02
Weight (kg)
6.9
Inventory footprint
3×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Secondary; Specialist
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
Battery; High Capacity Battery
Power use
1 charge per repair tick
Battery runtime
-
Requires
Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Battery capacity
Battery: 100 charges (100 repair ticks per battery); High Capacity Battery: 250 charges (250 repair ticks per battery)

Individual First Aid Kit

Heals you or a teammate back to full health.

Type
Medical
Unlock
Medic 10
Vendor price
$800
Vendor price label
community-recorded
Unlock cost
$25,000
Unlock cost label
community-recorded
Weight (kg)
0.16
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Medic
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Infrared Range Finder

Spots infantry and vehicles with infrared magnification and gives accurate distance readings.

Type
Recon
Unlock
Recon 32
Vendor price
$3,200
Vendor price label
Season 02
Unlock cost
$50,000
Unlock cost label
community-recorded
Weight (kg)
0.43
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Quick Slot
Role XP
Recon
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
Battery; High Capacity Battery
Power use
1.25 charges per second
Battery runtime
Battery (100 charges): about 80 seconds of active use per battery. High Capacity Battery (250 charges): about 200 seconds of active use per battery. Quick toggles drain the battery faster.
Requires
Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Battery capacity
Battery: 100 charges; High Capacity Battery: 250 charges

Large Hammer

Builds and repairs all structures with the fastest build speed and uses build supplies.

Type
Building
Unlock
Support 8
Vendor price
$2,400
Vendor price label
community-recorded
Unlock cost
$75,000
Unlock cost label
community-recorded
Weight (kg)
3.18
Inventory footprint
4×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Secondary
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
3,000
Power source
-
Power use
-
Battery runtime
-
Requires
Build Supplies
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Light Drill

Repairs vehicles at a moderate speed and runs on batteries.

Type
Vehicle
Unlock
Support 1
Vendor price
$600
Vendor price label
community-recorded
Unlock cost
$10,000
Unlock cost label
community-recorded
Weight (kg)
1.5
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Secondary; Specialist
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
Battery; High Capacity Battery
Power use
1 charge per repair tick
Battery runtime
-
Requires
Runs on battery charge and comes with a Battery. An empty battery is thrown away when you swap it.
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Battery capacity
Battery: 100 charges (100 repair ticks per battery); High Capacity Battery: 250 charges (250 repair ticks per battery)

Medical Bag

Heals over time and revives teammates faster. Using it on yourself costs more.

Type
Medical
Unlock
Medic 14
Vendor price
$1,800
Vendor price label
Season 02
Unlock cost
$50,000
Unlock cost label
Season 02
Weight (kg)
3.45
Inventory footprint
2×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Secondary; Specialist
Role XP
Medic
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
150
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Medium Hammer

Builds and repairs large and basic structures at a moderate build speed using build supplies.

Type
Building
Unlock
Support 3
Vendor price
$800
Vendor price label
community-recorded
Unlock cost
$25,000
Unlock cost label
community-recorded
Weight (kg)
1.23
Inventory footprint
2×3 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Secondary
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
1,500
Power source
-
Power use
-
Battery runtime
-
Requires
Build Supplies
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Monocular

Spots infantry and vehicles with medium variable magnification.

Type
Recon
Unlock
Recon 2
Vendor price
$350
Vendor price label
Season 02
Unlock cost
$7,500
Unlock cost label
community-recorded
Weight (kg)
0.28
Inventory footprint
1×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Quick Slot
Role XP
Recon
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Range Finder

Spots infantry and vehicles with high variable magnification and shows accurate distances.

Type
Recon
Unlock
Recon 8
Vendor price
$1,450
Vendor price label
Season 02
Unlock cost
$25,000
Unlock cost label
Season 02
Weight (kg)
0.23
Inventory footprint
1×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Quick Slot
Role XP
Recon
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Remote Detonator

Triggers placed C4 charges and needs C4 to work.

Type
Tactical
Unlock
Assault 4
Vendor price
$650
Vendor price label
Season 02
Unlock cost
$15,000
Unlock cost label
community-recorded
Weight (kg)
0.02
Inventory footprint
1×1 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Quick Slot
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
C4 Charge
Trigger
Remote; requires C4 charges
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Small Hammer

Repairs structures like sandbag walls, hedgehogs, camo tents, and barbed wire. It builds only small buildables slowly and uses build supplies.

Type
Building
Unlock
Open
Vendor price
$100
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.32
Inventory footprint
2×1 slots
Stack limit
-
Storage capacity
-
Equipment slots
Secondary; Specialist; Quick Slot
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
800
Power source
-
Power use
-
Battery runtime
-
Requires
Build Supplies
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Sport Parachute

Deploy it manually. It works once and can be steered.

Type
Traversal
Unlock
WARDOG 34
Vendor price
$700
Vendor price label
Season 02
Unlock cost
$25,000
Unlock cost label
community-recorded
Weight (kg)
9
Inventory footprint
3×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Traversal
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Wrench

Repairs every vehicle by hand, but works slowly.

Type
Vehicle
Unlock
Open
Vendor price
$180
Vendor price label
Season 02
Unlock cost
-
Unlock cost label
-
Weight (kg)
1
Inventory footprint
1×1 slots
Stack limit
-
Storage capacity
-
Equipment slots
Secondary; Specialist; Quick Slot
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
600
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Category

WARDOGS Throwables

10 items

M18 Signal Grenade: Alert

Creates a yellow smoke column and adds an alert marker to the map.

Type
Tactical
Unlock
Open
Vendor price
$50
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M18 Signal Grenade: Damaged Vehicle

Creates an orange smoke column and marks a damaged vehicle on the map.

Type
Tactical
Unlock
Open
Vendor price
$50
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M18 Signal Grenade: Friendly

Creates a blue smoke column and adds a friendly marker to the map.

Type
Tactical
Unlock
Open
Vendor price
$50
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M18 Signal Grenade: Hostile

Creates a red smoke column and adds a hostile marker to the map.

Type
Tactical
Unlock
Open
Vendor price
$50
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M18 Signal Grenade: Landing Zone

Creates a purple smoke column and adds a landing zone marker to the map.

Type
Logistics
Unlock
Open
Vendor price
$50
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M18 Signal Grenade: Supply Request

Creates a green smoke column and adds a supply request marker to the map.

Type
Logistics
Unlock
Open
Vendor price
$50
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M18 Smoke Grenade: Black

Releases a cloud of black smoke.

Type
Tactical
Unlock
Medic 23
Vendor price
$100
Vendor price label
community-recorded
Unlock cost
$15,000
Unlock cost label
community-recorded
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M18 Smoke Grenade: White

Releases a cloud of white smoke.

Type
Tactical
Unlock
Medic 5
Vendor price
$100
Vendor price label
community-recorded
Unlock cost
$7,500
Unlock cost label
community-recorded
Weight (kg)
0.54
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

M67 Frag Grenade

Explodes a short time after you throw it.

Type
Lethal
Unlock
Open
Vendor price
$200
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.4
Inventory footprint
1×1 slots
Stack limit
2
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Assault
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
Timed after throwing
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Molotov Cocktail

Breaks on impact and leaves a patch of fire. Rain weakens the flames.

Type
Lethal
Unlock
Assault 13
Vendor price
$340
Vendor price label
Season 02
Unlock cost
$25,000
Unlock cost label
Season 02
Weight (kg)
0.99
Inventory footprint
1×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Assault
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
Impact
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Category

WARDOGS Deployables

4 items

AT Mine

A pressure triggered anti vehicle mine that detonates under vehicles, not infantry.

Type
Lethal
Unlock
Support 25
Vendor price
$650
Vendor price label
community-recorded
Unlock cost
$75,000
Unlock cost label
community-recorded
Weight (kg)
8.6
Inventory footprint
2×1 slots
Stack limit
-
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
Vehicle pressure; vehicles only
Blast damage
300
Blast radius (m)
7.5
Default supplies
-
Quick slots
-
Sling slots
-

Claymore

A motion triggered anti infantry mine that can trigger on infantry and vehicles.

Type
Lethal
Unlock
Recon 23
Vendor price
$900
Vendor price label
community-recorded
Unlock cost
$90,000
Unlock cost label
Season 02
Weight (kg)
1.6
Inventory footprint
2×1 slots
Stack limit
-
Storage capacity
-
Equipment slots
Quick Slot
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
Motion; infantry and vehicles
Blast damage
150
Blast radius (m)
3
Default supplies
-
Quick slots
-
Sling slots
-

Forward Operating Base

Place it to build larger structures. It stores items and resources and sets the nearby building radius.

Type
Logistics
Unlock
Open
Vendor price
$7,500
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
6.5
Inventory footprint
2×3 slots
Stack limit
-
Storage capacity
-
Equipment slots
Quick Slot
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Improvised Explosive Device

A remote detonated explosive that can only be used once.

Type
Equipment
Unlock
Open
Vendor price
$300
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
1.5
Inventory footprint
1×2 slots
Stack limit
-
Storage capacity
-
Equipment slots
Specialist; Quick Slot
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
Remote detonation
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-

Category

WARDOGS Storage

19 items

Ammo Supply Pallet

An ammo resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.

Type
Pallet
Unlock
WARDOG 9
Vendor price
$400
Vendor price label
community-recorded
Unlock cost
$25,000
Unlock cost label
Season 02
Weight (kg)
-
Inventory footprint
4×2 slots
Stack limit
-
Storage capacity
36 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
1,800
Quick slots
-
Sling slots
-
More details
Storage compartments
6×6
Impact limit
About 90 m free fall

Arsenal Backpack + 2 Slings

A 24 slot backpack with two sling slots for extra equipment.

Type
Backpack
Unlock
WARDOG 150
Vendor price
$4,000
Vendor price label
Season 02
Unlock cost
$175,000
Unlock cost label
community-recorded
Weight (kg)
1.5
Inventory footprint
5×6 slots
Stack limit
-
Storage capacity
24 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
2
More details
Storage compartments
4×6

Assault Backpack

Three compartments split its 21 storage slots.

Type
Backpack
Unlock
WARDOG 32
Vendor price
$1,200
Vendor price label
community-recorded
Unlock cost
$50,000
Unlock cost label
community-recorded
Weight (kg)
1.3
Inventory footprint
3×5 slots
Stack limit
-
Storage capacity
21 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
1×3; 3×5; 1×3

Build Supply Pallet

A building resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.

Type
Pallet
Unlock
Open
Vendor price
$400
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
-
Inventory footprint
4×2 slots
Stack limit
-
Storage capacity
36 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
1,800
Quick slots
-
Sling slots
-
More details
Storage compartments
6×6
Impact limit
About 90 m free fall

Field Backpack

Twelve storage slots split across three compartments.

Type
Backpack
Unlock
WARDOG 12
Vendor price
$650
Vendor price label
community-recorded
Unlock cost
$20,000
Unlock cost label
community-recorded
Weight (kg)
0.8
Inventory footprint
3×3 slots
Stack limit
-
Storage capacity
12 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
2×2; 2×2; 2×2

Fuel Supply Pallet

A fuel resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.

Type
Pallet
Unlock
WARDOG 16
Vendor price
$400
Vendor price label
community-recorded
Unlock cost
$50,000
Unlock cost label
Season 02
Weight (kg)
-
Inventory footprint
4×2 slots
Stack limit
-
Storage capacity
36 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
1,800
Quick slots
-
Sling slots
-
More details
Storage compartments
6×6
Impact limit
About 90 m free fall

Gunner Backpack + Sling

A 24 slot backpack with one sling slot for extra equipment.

Type
Backpack
Unlock
WARDOG 73
Vendor price
$2,400
Vendor price label
Season 02
Unlock cost
$125,000
Unlock cost label
community-recorded
Weight (kg)
1.5
Inventory footprint
4×6 slots
Stack limit
-
Storage capacity
24 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
1
More details
Storage compartments
4×6

Large Armored Crate

A 35-slot armored resupply crate that resists bullets and explosions and lets its owner sell the contents to others. A hard impact after about 80 m of free fall can destroy it.

Type
Crate
Unlock
Pilot 15
Vendor price
$800
Vendor price label
community-recorded
Unlock cost
$25,000
Unlock cost label
community-recorded
Weight (kg)
-
Inventory footprint
1×4 slots
Stack limit
-
Storage capacity
35 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
7×5
Impact limit
About 80 m free fall
Crate protection
Resists bullets and explosions

Large Crate

A 35-slot unarmored resupply crate that lets its owner sell the contents to others. A hard impact after about 60 m of free fall can destroy it.

Type
Crate
Unlock
Driver 17
Vendor price
$300
Vendor price label
community-recorded
Unlock cost
$20,000
Unlock cost label
community-recorded
Weight (kg)
-
Inventory footprint
1×4 slots
Stack limit
-
Storage capacity
35 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
7×5
Impact limit
About 60 m free fall
Crate protection
Unarmored

Large Tac Vest

Unlocks all six quick slots and speeds up reloads and utility handling, but adds no item storage.

Type
Vest
Unlock
WARDOG 50
Vendor price
$400
Vendor price label
community-recorded
Unlock cost
$25,000
Unlock cost label
community-recorded
Weight (kg)
3.6
Inventory footprint
4×3 slots
Stack limit
-
Storage capacity
No extra item storage
Equipment slots
Vest
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
6
Sling slots
-
More details
Reload speed effect
Strong increase
Utility handling effect
Strong increase
Item storage effect
No extra item storage

Mechanical Supply Pallet

A mechanical resource pallet for FOB resupply. A hard impact after about 90 m of free fall can destroy it.

Type
Pallet
Unlock
WARDOG 5
Vendor price
$400
Vendor price label
community-recorded
Unlock cost
$10,000
Unlock cost label
Season 02
Weight (kg)
-
Inventory footprint
4×2 slots
Stack limit
-
Storage capacity
36 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
1,800
Quick slots
-
Sling slots
-
More details
Storage compartments
6×6
Impact limit
About 90 m free fall

Medium Tac Vest

Opens quick slots 5 through 8 and moderately speeds up reloads and utility handling, but adds no item storage.

Type
Vest
Unlock
WARDOG 14
Vendor price
$250
Vendor price label
community-recorded
Unlock cost
$10,000
Unlock cost label
community-recorded
Weight (kg)
1.65
Inventory footprint
4×3 slots
Stack limit
-
Storage capacity
No extra item storage
Equipment slots
Vest
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
4
Sling slots
-
More details
Reload speed effect
Moderate increase
Utility handling effect
Moderate increase
Item storage effect
No extra item storage

Operator Backpack

A single compartment holds 15 storage slots.

Type
Backpack
Unlock
WARDOG 20
Vendor price
$800
Vendor price label
community-recorded
Unlock cost
$25,000
Unlock cost label
community-recorded
Weight (kg)
0.88
Inventory footprint
3×5 slots
Stack limit
-
Storage capacity
15 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
3×5

Pouch

Six slots sit across three compartments, and items must be placed vertically.

Type
Backpack
Unlock
Open
Vendor price
Free
Vendor price label
-
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.3
Inventory footprint
3×2 slots
Stack limit
-
Storage capacity
6 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
1×2; 1×2; 1×2

Ruck Backpack

A single compartment holds 24 storage slots.

Type
Backpack
Unlock
WARDOG 55
Vendor price
$1,600
Vendor price label
Season 02
Unlock cost
$100,000
Unlock cost label
community-recorded
Weight (kg)
1.5
Inventory footprint
4×6 slots
Stack limit
-
Storage capacity
24 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
4×6

Scout Backpack

A single compartment holds eight storage slots.

Type
Backpack
Unlock
Open
Vendor price
$350
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.5
Inventory footprint
2×4 slots
Stack limit
-
Storage capacity
8 slots
Equipment slots
Backpack
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
2×4

Small Armored Crate

A 24-slot armored resupply crate that resists bullets and explosions and lets its owner sell the contents to others. A hard impact after about 80 m of free fall can destroy it.

Type
Crate
Unlock
Pilot 2
Vendor price
$500
Vendor price label
community-recorded
Unlock cost
$10,000
Unlock cost label
community-recorded
Weight (kg)
-
Inventory footprint
1×3 slots
Stack limit
-
Storage capacity
24 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
6×4
Impact limit
About 80 m free fall
Crate protection
Resists bullets and explosions

Small Crate

A 24-slot unarmored resupply crate that lets its owner sell the contents to others. A hard impact after about 60 m of free fall can destroy it.

Type
Crate
Unlock
Open
Vendor price
$150
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
-
Inventory footprint
1×3 slots
Stack limit
-
Storage capacity
24 slots
Equipment slots
Supply Container
Role XP
Support
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
-
Sling slots
-
More details
Storage compartments
6×4
Impact limit
About 60 m free fall
Crate protection
Unarmored

Small Tac Vest

Opens quick slots 5 and 6 and slightly speeds up reloads and utility handling, but adds no item storage.

Type
Vest
Unlock
Open
Vendor price
$100
Vendor price label
community-recorded
Unlock cost
-
Unlock cost label
-
Weight (kg)
0.82
Inventory footprint
4×3 slots
Stack limit
-
Storage capacity
No extra item storage
Equipment slots
Vest
Role XP
-
Damage reduction
-
Coverage
-
Suppression reduction
-
Durability
-
Power source
-
Power use
-
Battery runtime
-
Requires
-
Trigger
-
Blast damage
-
Blast radius (m)
-
Default supplies
-
Quick slots
2
Sling slots
-
More details
Reload speed effect
Minor increase
Utility handling effect
Minor increase
Item storage effect
No extra item storage

Buying Gear and Unlocking It Are Separate Costs

Paying an unlock fee gives you access to an item. You still pay the vendor to buy it. At Medic 14, the Medical Bag has a one-time $50,000 unlock cost and a separate $1,800 purchase price, both Season 02 amounts.

Gear can be available from the start and still cost money. Binoculars have no role or level gate, but their Season 02 vendor price is $180. The Emergency Resuscitator and Pouch are free.

Unlocks follow the shared WARDOG track or a role track. The role that opens an item can differ from the XP it earns: the Remote Detonator unlocks at Assault 4 but earns Support XP, while the Claymore unlocks at Recon 23 and also earns Support XP. Large Crate access is Driver 17, even though its XP goes to Support.

What Higher Armor Levels Change in WARDOGS

Level 1 and Level 2 Armor cover the upper and lower torso. Their helmets cover the head. Level 3 keeps that torso coverage, while its helmet extends protection to the neck.

Level 3 Armor and Level 3 Helmet unlock at WARDOG 70 and each reduce damage by 50% in the areas they cover. The Season 02 purchase prices are $2,500 for the armor and $2,000 for the helmet. Their separate community-recorded unlock costs are $100,000 and $75,000, respectively.

Level 4 moves to WARDOG 100 and 60% damage reduction. The armor adds upper-arm and pelvis coverage, but weighs 18 kg against Level 3 Armor's 10.5 kg. The helmet reduces suppression by 80%, compared with Level 3 Helmet's 68%, while muffling audio and proximity chat, narrowing your view and fogging while you sprint. More protection comes with a real cost to what you can hear and see.

Ghillie gear serves a different purpose. Pair the Ghillie Body Suit with Ghillie Headwear to hide from infrared range finders and remove the death cam after a kill. That pairing is a concealment choice rather than another step up the numbered armor tiers.

Healing, Reviving and Medical Equipment Slots

Bandages restore a small amount of health, while the Individual First Aid Kit heals you or a teammate to full health. They fit a Quick Slot. The Medical Bag instead occupies a Secondary or Specialist slot, heals over time and speeds up teammate revives; it has 150 durability.

The Emergency Resuscitator gives you an emergency revive once per life and is consumed when used. The Field Resuscitator revives teammates faster and is also single use, while the Defibrillator revives teammates instantly and spends battery charge. The choice is between a consumed revive item and a device whose remaining charge limits further shocks.

The Adrenaline Pen does a different job from healing gear. It briefly removes the tactical sprint limit and lowers your equipment weight class. It is single use, so its benefit is a temporary movement change.

Infrared Scouting and Battery Charge

Binoculars provide low magnification, the Monocular adds medium variable magnification, and the Range Finder adds high variable magnification with accurate distances. The Infrared Range Finder adds infrared viewing and needs battery power. Its Season 02 purchase price is $3,200, with a separate community-recorded $50,000 unlock cost at Recon 32. The regular Range Finder unlocks at Recon 8 for a Season 02 fee of $25,000.

The Infrared Range Finder uses 1.25 charges per second. A Battery holds 100 charges for about 80 seconds of active use; a High Capacity Battery holds 250 charges for about 200 seconds. Quickly toggling the device on and off drains the battery faster.

The Defibrillator spends 25 charges per shock, giving 4 shocks from a Battery or 10 from a High Capacity Battery. Light Drill and Heavy Drill each spend 1 charge per repair tick, even though Heavy Drill repairs faster. That gives 100 or 250 repair ticks from those battery types.

The Infrared Range Finder, Defibrillator, Light Drill and Heavy Drill come with a Battery. When you swap an empty battery, it is thrown away.

Hammers Repair Structures; Drills Repair Vehicles

Small Hammer builds small buildables slowly and repairs structures such as sandbag walls, hedgehogs, camo tents and barbed wire. Medium Hammer builds and repairs large and basic structures with moderate build speed. Large Hammer builds and repairs all structures and has the fastest build speed. These tools use Build Supplies.

For vehicles, the Wrench works slowly without a battery dependency. Light Drill offers moderate repair speed at Support 1 and weighs 1.5 kg. Heavy Drill unlocks at Support 28, repairs faster and weighs 6.9 kg, so the speed increase also means carrying a heavier tool.

Fuel Can handles refueling rather than repairs. Its capacity is limited, and you can refill it at refuel points.

Grenades and Mines Have Different Triggers

M67 Frag Grenade explodes after a short delay once thrown. Molotov Cocktail breaks on impact and leaves fire that rain weakens. Molotov access requires Assault 13; its Season 02 amounts are $25,000 to unlock and $340 to buy.

M18 signal grenades produce colored smoke columns and map markers. Their names match the message: Alert, Damaged Vehicle, Friendly, Hostile, Landing Zone or Supply Request. Black and White M18 Smoke Grenades instead release smoke clouds.

AT Mine triggers under vehicles rather than infantry and has 300 blast damage with a 7.5 m blast radius. Claymore uses motion detection, can trigger on infantry or vehicles, and has 150 blast damage with a 3 m radius. Their trigger rules matter as much as their damage when deciding what you want to catch.

The Improvised Explosive Device uses remote detonation and works once. Remote Detonator requires C4 charges to function, so carrying the trigger alone does not give you an explosive.

Backpacks Add Storage; Tac Vests Add Quick Access

A backpack's outside size is different from the space inside it. Assault Backpack occupies a 3×5 footprint but holds 21 slots split into 1×3, 3×5 and 1×3 compartments. Operator Backpack has the same footprint with a single 3×5 compartment holding 15 slots. The extra capacity in Assault Backpack is divided into narrow side compartments, so it is not one larger open grid.

Ruck Backpack holds 24 slots in a 4×6 compartment. Gunner Backpack + Sling keeps that capacity and adds a sling slot; Arsenal Backpack + 2 Slings also keeps 24 slots but adds another sling slot. Their WARDOG requirements rise from 55 for Ruck to 73 for Gunner and 150 for Arsenal. The later unlocks add equipment-carrying options rather than more internal storage.

Tac vests improve quick access, reload speed and utility handling without adding item storage. Small Tac Vest opens quick slots 5 and 6 with minor handling benefits. Medium Tac Vest opens slots 5 through 8 with moderate benefits, while Large Tac Vest opens all six quick slots and gives stronger benefits. A vest upgrade and a backpack upgrade solve different space problems.

Crates and Supply Pallets for FOB Resupply

Small Crate and Small Armored Crate hold 24 slots, while the large versions hold 35. Each lets its owner sell the contents to others. Armor adds resistance to bullets and explosions; it does not increase the matching crate's storage capacity.

A hard impact after about 60 m of free fall can destroy an unarmored crate. The armored versions can be destroyed after about 80 m. Those are approximate impact limits, so armor is not a guarantee that dropped cargo survives.

Ammo, Build, Fuel and Mechanical Supply Pallets each hold 36 slots in a 6×6 compartment, separate from their 4×2 physical footprint. Each starts with 1,800 supplies of its resource type. A hard impact after about 90 m of free fall can destroy a pallet.

The deployable Forward Operating Base stores items and resources, sets the nearby building radius and enables larger structures. It provides the base for that work; the hammer and Build Supplies handle construction.


Data: WardogsXP. Original game art: BULKHEAD / Team17.

FAQ

Q.

Can the Halligan Bar open gates in WARDOGS?

Yes. In Season 02, a Halligan Bar can breach both doors and gates.

Q.

Can you steer the Basic Parachute?

No. The Basic Parachute cannot be steered; the Sport Parachute can. You must deploy either manually, and each is single use.

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