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  4. FOB Buildables

All 28 WARDOGS FOB Buildables: Supply Costs and Unlocks

Updated on November 1, 2026 (about 3 hours ago)

Each piece has a Build Supplies cost and a job, such as cover, an entry point, a service or a weapon. The choice that matters first is whether it needs a FOB, because only a few of these go down without one.

View

Buildable group

Buildables You Can Place Without a FOB

4 items

Barbed Wire

It slows and injures enemy infantry.

FOB required
No
Type
Fortification
Build Supplies
7
Health (HP)
250
Unlock
Unlocked by default
Minimum hammer
Small Hammer
Crew
-
More details
C4 charges
1
Stages
5
Build XP
Support
Placement and breaching
You can place Barbed Wire on top of Bremer Walls.

Recon Tent

It hides its occupants in a concealed position.

FOB required
No
Type
Fortification
Build Supplies
7
Health (HP)
300
Unlock
Unlocked by default
Minimum hammer
Small Hammer
Crew
-
More details
C4 charges
1
Stages
5
Build XP
Support

Sandbag Wall

It gives you quick, waist-height cover.

FOB required
No
Type
Fortification
Build Supplies
15
Health (HP)
735
Unlock
Unlocked by default
Minimum hammer
Small Hammer
Crew
-
More details
C4 charges
1
Stages
5
Build XP
Support
Placement and breaching
You can build sandbags on top of Bremer Walls.

Hedgehog

It blocks or channels enemy vehicles.

FOB required
No
Type
Fortification
Build Supplies
22
Health (HP)
4,500
Unlock
Unlocked by default
Minimum hammer
Small Hammer
Crew
-
More details
C4 charges
3
Stages
5
Build XP
Support
Placement and breaching
Tank traps can only be placed on a defined set of surfaces.

Buildable group

Walls, Shelters and Access

14 items

Bunker Floor

This is the floor component for the Bunker.

FOB required
Yes
Type
Fortification component
Build Supplies
10
Health (HP)
2,250
Unlock
Unlocked by default
Minimum hammer
-
Crew
-
More details
C4 charges
6
Stages
1
Build XP
Support

Bunker Roof

This is the roof component for the Bunker.

FOB required
Yes
Type
Fortification component
Build Supplies
10
Health (HP)
2,250
Unlock
Unlocked by default
Minimum hammer
-
Crew
-
More details
C4 charges
6
Stages
1
Build XP
Support
IFIndirect Fire Shelter Ceiling

Indirect Fire Shelter Ceiling

This is the ceiling component for the Indirect Fire Shelter.

FOB required
Yes
Type
Fortification component
Build Supplies
10
Health (HP)
2,250
Unlock
Unlocked by default
Minimum hammer
-
Crew
-
More details
C4 charges
6
Stages
1
Build XP
Support
IFIndirect Fire Shelter Floor

Indirect Fire Shelter Floor

This is the floor component for the Indirect Fire Shelter.

FOB required
Yes
Type
Fortification component
Build Supplies
10
Health (HP)
2,250
Unlock
Unlocked by default
Minimum hammer
-
Crew
-
More details
C4 charges
6
Stages
1
Build XP
Support

Hesco Block (Small)

It gives you waist-height cover against small arms and explosives.

FOB required
Yes
Type
Fortification
Build Supplies
15
Health (HP)
1,600
Unlock
Unlocked by default
Minimum hammer
Small Hammer
Crew
-
More details
C4 charges
2
Stages
5
Build XP
Support

Wooden Step

One Wooden Step is one-quarter as tall as a Hesco Block. Four stacked steps reach the same height.

FOB required
Yes
Type
Step
Build Supplies
15
Health (HP)
735
Unlock
Unlocked by default
Minimum hammer
Small Hammer
Crew
-
More details
C4 charges
1
Build XP
Support

Hesco Block (Large)

It gives you full-body cover against small arms and explosives.

FOB required
Yes
Type
Fortification
Build Supplies
22
Health (HP)
2,250
Unlock
Unlocked by default
Minimum hammer
Medium Hammer
Crew
-
More details
C4 charges
4
Stages
5
Build XP
Support

Bremer Wall

It forms a tall, reinforced barrier wall.

FOB required
Yes
Type
Fortification
Build Supplies
32
Health (HP)
6,500
Unlock
Unlocked by default
Minimum hammer
Large Hammer
Crew
-
More details
C4 charges
7
Stages
5
Build XP
Support

Hesco Wall

Four large Hesco blocks form a longer perimeter wall with cover from small arms and explosives.

FOB required
Yes
Type
Fortification
Build Supplies
75
Health (HP)
4,600
Unlock
Unlocked by default
Minimum hammer
Medium Hammer
Crew
-
More details
C4 charges
8
Stages
5
Build XP
Support

Door

It gives your team an infantry access point.

FOB required
Yes
Type
Fortification
Build Supplies
80
Health (HP)
2,200
Unlock
Unlocked by default
Minimum hammer
Medium Hammer
Crew
-
More details
Build XP
Support
Placement and breaching
A hammer cannot breach this Door. A Halligan bar can breach doors and gates.

Bunker

The bunker gives your team a protected place to fire and some cover when indirect fire hits.

FOB required
Yes
Type
Fortification
Build Supplies
200
Health (HP)
5,000
Unlock
Unlocked by default
Minimum hammer
Large Hammer
Crew
-
More details
C4 charges
14
Stages
5
Build XP
Support

Gate

It gives your team an armored access point for friendly vehicles.

FOB required
Yes
Type
Fortification
Build Supplies
200
Health (HP)
5,320
Unlock
Unlocked by default
Minimum hammer
Medium Hammer
Crew
-
More details
C4 charges
2
Stages
5
Build XP
Support
Placement and breaching
A hammer cannot breach this Gate. A Halligan bar can breach doors and gates.

Indirect Fire Shelter

It protects against indirect fire. Four doorways let you choose a layout.

FOB required
Yes
Type
Fortification
Build Supplies
200
Health (HP)
5,000
Unlock
Unlocked by default
Minimum hammer
Large Hammer
Crew
-
More details
C4 charges
14
Stages
5
Build XP
Support

Large Shelter

You can use it to cover key assets or build multi-level structures.

FOB required
Yes
Type
Shelter
Build Supplies
250
Health (HP)
2,250
Unlock
Unlocked by default
Minimum hammer
Medium Hammer
Crew
-
More details
C4 charges
4
Build XP
Support

Buildable group

Observation and FOB Services

5 items

Builder’s Radio

It plays music around the FOB.

FOB required
Yes
Type
Support
Build Supplies
20
Health (HP)
1,000
Unlock
Unlocked by default
Minimum hammer
Small Hammer
Crew
-
More details
C4 charges
1
Stages
5
Build XP
Support
Per-FOB limit
4

Loudspeaker

Climb it to project your voice farther.

FOB required
Yes
Type
Support
Build Supplies
200
Health (HP)
1,000
Unlock
Unlocked by default
Minimum hammer
-
Crew
Uncrewed
More details
Stages
5
Build XP
Support

Recon Tower

It is a two-story tower with raised firing positions and a ladder.

FOB required
Yes
Type
Fortification
Build Supplies
200
Health (HP)
5,000
Unlock
Unlocked by default
Minimum hammer
Large Hammer
Crew
-
More details
C4 charges
14
Stages
5
Build XP
Support

Refuel Station

It refuels friendly vehicles inside the FOB radius.

FOB required
Yes
Type
Support
Build Supplies
200
Health (HP)
1,600
Unlock
Unlocked by default
Minimum hammer
Large Hammer
Crew
-
More details
C4 charges
1
Stages
5
Build XP
Support
Operating supplies
The FOB must have Fuel Supplies.
Per-FOB limit
1

Repair Station

It repairs friendly vehicles inside the FOB radius.

FOB required
Yes
Type
Support
Build Supplies
200
Health (HP)
1,600
Unlock
Unlocked by default
Minimum hammer
Large Hammer
Crew
-
More details
C4 charges
1
Stages
5
Build XP
Support
Operating supplies
The FOB must have Mechanical Supplies.
Per-FOB limit
1

Buildable group

Manned Emplacements and Air Defense

5 items

L81 Mortar

It provides short-range indirect fire.

FOB required
Yes
Type
Defense
Build Supplies
600
Health (HP)
3,000
Unlock
Unlocked by default
Minimum hammer
-
Crew
1 Gunner
More details
Stages
4
Build XP
Support
Restock supply
Ammo Supplies
Restock amount
150

MG Nest

It mounts an M2 Browning .50-caliber machine gun in a sandbagged emplacement.

FOB required
Yes
Type
Defense
Build Supplies
650
Health (HP)
3,000
Unlock
Unlocked by default
Minimum hammer
Large Hammer
Crew
Manned
More details
Build XP
Support
Restock supply
Ammo Supplies
Restock amount
200
Rounds per restock
60

Stingray

It launches long-range, explosive anti-armor UAVs. Only one UAV can be active at a time.

FOB required
Yes
Type
Defense
Build Supplies
650
Health (HP)
3,000
Unlock
Unlocked by default
Minimum hammer
-
Crew
1 Gunner
More details
Stages
4
Build XP
Support
Restock supply
Mechanical Supplies
Restock amount
900
Operating supplies
UAV purchases use cash and Mechanical Supplies.

Talon 9K-SAM

It fires heat-seeking anti-air missiles.

FOB required
Yes
Type
Defense
Build Supplies
650
Health (HP)
3,000
Unlock
Unlocked by default
Minimum hammer
-
Crew
1 Gunner
More details
Stages
5
Build XP
Support
Restock supply
Ammo Supplies
Restock amount
200
Reload time (seconds)
5

Vanguard CIWS

A gunner operates this close-in anti-air system by hand.

FOB required
Yes
Type
Defense
Build Supplies
1,200
Health (HP)
5,000
Unlock
Unlocked by default
Minimum hammer
-
Crew
1 Gunner
More details
Stages
5
Build XP
Support
Restock supply
Ammo Supplies
Restock amount
250
Rounds per restock
500

Builds You Can Place Without a FOB

Barbed Wire, Recon Tent, Sandbag Wall and Hedgehog are the builds that don't need a FOB, so they're the options before you've set one up. Pick them by job. Barbed Wire slows and injures enemy infantry for 7 Build Supplies. Recon Tent hides its occupants for the same 7. Sandbag Wall gives quick waist-high cover for 15, and Hedgehog blocks or channels enemy vehicles for 22.

Build Supplies for Walls, Doors, Gates and Shelters

The Bunker Floor, Bunker Roof, Indirect Fire Shelter Floor and Indirect Fire Shelter Ceiling are separate buildables, and each one costs 10 Build Supplies. The FOB kit and the Drill Rig aren't covered here.

Hesco Block (Small) gives 1,600 HP for 15 Build Supplies and needs a small hammer. Hesco Block (Large) costs 7 more, gives 650 more HP, and needs a medium hammer. The Hesco Wall takes 75 for 4,600 HP across four large blocks. Bremer Wall has more health than the Hesco Wall, 6,500 HP for 32 Build Supplies, but it needs a large hammer where the Hesco Wall needs a medium one.

Doors and gates are access points. A Door costs 80 Build Supplies for 2,200 HP and gives your team infantry access. A Gate costs 200 for 5,320 HP and is the armored way in for friendly vehicles. Both need a medium hammer.

The Bunker and the Indirect Fire Shelter cost the same 200 and have 5,000 HP each, and both need a large hammer. Pick the Bunker for a protected place to fire from, since it also gives some cover when indirect fire hits. Pick the Indirect Fire Shelter when indirect fire is the threat: it protects against it, and its four doorways let you choose a layout.

Large Shelter is the odd one out. It costs 250 Build Supplies for 2,250 HP, so it costs more than the Bunker and has less than half its health. Pick it to cover key assets, keep the rain off or build up in levels, not for the health.

Wooden Step is a quarter the height of a Hesco Block, so four stacked steps reach the height of one. It costs 15 Build Supplies and needs a small hammer or better.

Which Hammer Each FOB Buildable Needs

Hammers are separate equipment, so the one you carry often decides what you can place. The WARDOGS gear page covers them.

  • Small Hammer: Barbed Wire, Recon Tent, Sandbag Wall, Hedgehog, Hesco Block (Small) and Builder’s Radio.
  • Small Hammer or better: Wooden Step.
  • Medium Hammer: Hesco Block (Large), Hesco Wall, Door and Gate.
  • Medium Hammer or better: Large Shelter.
  • Large Hammer: Bremer Wall, Bunker, Indirect Fire Shelter, Recon Tower, Refuel Station, Repair Station and MG Nest.

Season 02 also changed build speed. Medium hammers add less per swing, and critical spots give a smaller bonus. Large hammer build rate per swing is unchanged.

Support Builds and FOB Services

Builder’s Radio, Refuel Station and Repair Station have per-FOB limits: up to four radios, and one refuel station and one repair station. Builder’s Radio is the cheapest build in this group at 20 Build Supplies, and it plays music around the FOB.

Refuel Station and Repair Station each cost 200 for 1,600 HP. Refuel Station refuels friendly vehicles inside the FOB radius, but only while the FOB has Fuel Supplies stored. Repair Station works in the same radius on friendly vehicles and needs Mechanical Supplies stored. For the vehicles these stations service, see the WARDOGS vehicles page.

Recon Tower costs the same 200 as the Bunker and has more than three times the health of either station, at 5,000 HP. You're paying for height: raised firing positions and a ladder.

Loudspeaker costs 200 for 1,000 HP and needs no crew. Climb it to project your voice farther.

Manned Emplacements: Build Cost and Restock Cost

Emplacements cost the most to place, and each one draws on a second supply to keep firing. Restocks come out of the FOB's stored supplies and are a separate bill from the build, so the restock line matters as much as the build price.

EmplacementBuild SuppliesRestock amountRestock supply
L81 Mortar600150Ammo Supplies
MG Nest650200 for 60 roundsAmmo Supplies
Stingray650900Mechanical Supplies
Talon 9K-SAM650200Ammo Supplies
Vanguard CIWS1,200250 for 500 roundsAmmo Supplies

The L81 Mortar is short-range indirect fire. The Talon 9K-SAM fires heat-seeking anti-air missiles and reloads in 5 seconds. The Vanguard CIWS is a close-in anti-air system that a gunner operates by hand. Season 02 retuned its cannon damage against structures: it now shreds light cover and struggles against heavy fortifications.

The Stingray launches explosive anti-armor UAVs, and only one can be active at a time. Restocking it takes 900 Mechanical Supplies, while buying UAVs is a separate operation that uses cash and Mechanical Supplies. The MG Nest is an M2 Browning .50-caliber gun in a sandbagged emplacement, and it's manned. The L81 Mortar, Stingray, Talon 9K-SAM and Vanguard CIWS each take one gunner.

What Season 02 Changed for FOB Buildables

Season 02 repriced most of the heavy builds. The L81 Mortar and Stingray roughly quadrupled, while the Talon 9K-SAM and Vanguard CIWS got cheaper.

BuildBefore Season 02Season 02
Door2280
Gate85200
Bremer Wall1532
Bunker100200
Indirect Fire Shelter100200
Recon Tower (Crow's Nest)100200
L81 Mortar150600
Stingray150650
Talon 9K-SAM1,000650
Vanguard CIWS1,5001,200

Wooden Step, Large Shelter and MG Nest are new in Season 02. The Talon and L81 Mortar were also made slower to build and more expensive to keep active. The Talon's reload went from 2 seconds to 5, and its restock went from 50 to 200 Ammo Supplies. The Mortar's restock went from 75 to 150 Ammo Supplies, and a new firing animation lowers its fire rate. Barbed Wire no longer pays cash or XP for kills.

Placement, Breaching and Collapse Rules

  • Barbed Wire and Sandbag Walls can go on top of Bremer Walls.
  • Foundations now fit properly against slopes, stairs and walls.
  • Unfinished buildables collapse as soon as they lose a support instead of floating.
  • Hedgehogs can only go on certain surfaces.
  • Hammers can't breach doors or gates. A Halligan bar can breach both.

Back to the WARDOGS wiki

Game data from WardogsXP and Wardogs Zone. Original WARDOGS game art by BULKHEAD / Team17.

FAQ

Q.

Do I need a Support level to build these?

No. These buildables are unlocked by default. Building one earns Support XP, which is a reward, not an unlock requirement.

Q.

Is the FOB kit one of these buildables?

No. The FOB kit is equipment with its own progression, and the WARDOGS gear page covers it. A FOB itself costs 30 Build Supplies, separate from the structures you build around it.

Q.

Are Build Supplies a cash price?

No. Build Supplies are the construction resource, not money.

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