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  4. Mutations

All 41 Evrima Mutations and What They Do in The Isle

Updated on November 1, 2026 (about 2 hours ago)

Mutations are traits your dinosaur gains as it grows in The Isle Evrima, a survival game where you play as a dinosaur. Each one changes something about your animal, like how it heals, how it handles thirst, or how it sees at night. Once picked, a mutation works on its own for as long as that animal lives.

View

Mutation type

Universal

20 items

Advanced Gestation

A female-only pick for shorter egg and nesting cycles.

Effect
Egg gestation, incubation and nesting cooldowns run faster.
Value (Life 1 / 2 / 3+)
50% / 75%
Who Can Take It
Female only.
Mutation Slots
-
How to Unlock
-
CRCellular Regeneration

Cellular Regeneration

Raises health recovery as the lineage grows.

Effect
Health regenerates faster.
Value (Life 1 / 2 / 3+)
15% / 20% / 25%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Congenital Hypoalgesia

Reduces damage when a larger species hits you.

Effect
You take less damage from species larger than you.
Value (Life 1 / 2 / 3+)
15% / 20% / 25%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Efficient Digestion

Slows hunger loss between meals.

Effect
Hunger drains more slowly.
Value (Life 1 / 2 / 3+)
20% / 25% / 30%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Enlarged Meniscus

Makes falls use stamina before they reduce health.

Effect
Fall damage drains stamina before health.
Value (Life 1 / 2 / 3+)
-
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Epidermal Fibrosis

Reduces how strongly bleeding affects you.

Effect
Bleed resistance increases.
Value (Life 1 / 2 / 3+)
15% / 20% / 25%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-
FFeatherweight

Featherweight

Makes your footprints fade sooner.

Effect
Footprints fade faster.
Value (Life 1 / 2 / 3+)
50%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Gastronomic Regeneration

Restores some health when you eat.

Effect
Eating restores a small amount of health.
Value (Life 1 / 2 / 3+)
5% / 10% / 15%
Who Can Take It
-
Mutation Slots
Slots 2 and 4 only.
How to Unlock
-

Hydrodynamic

Adds speed while swimming.

Effect
Swimming speed increases.
Value (Life 1 / 2 / 3+)
15% / 20% / 25%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Hydroregenerative

Improves health recovery during rain.

Effect
Health regenerates faster while it is raining.
Value (Life 1 / 2 / 3+)
25% / 50% / 75%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Increased Inspiratory Capacity

Lets you stay underwater longer before running out of oxygen.

Effect
Your oxygen reserve increases.
Value (Life 1 / 2 / 3+)
15% / 20% / 25%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Infrasound Communication

Reduces the sound made by chat messages.

Effect
Your dinosaur makes less noise when you type in chat.
Value (Life 1 / 2 / 3+)
50% / 60% / 70%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Nocturnal

Improves health recovery after dark.

Effect
Health and locked health regenerate faster at night.
Value (Life 1 / 2 / 3+)
5% / 7% / 10%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Osteosclerosis

Reduces the effects of fractures.

Effect
Fractures deal less damage to you.
Value (Life 1 / 2 / 3+)
20% / 25% / 30%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Photosynthetic Tissue

Improves health recovery in daylight.

Effect
Health and locked health regenerate faster during the day.
Value (Life 1 / 2 / 3+)
5% / 7% / 10%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Reabsorption

Returns a small amount of water in rain or drinkable water.

Effect
You recover water in rain or while swimming in drinkable water.
Value (Life 1 / 2 / 3+)
1 / 2 / 3
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Sequential Hermaphroditism

Changes sex without passing the mutation to offspring.

Effect
Your dinosaur changes sex; the mutation is not passed to offspring.
Value (Life 1 / 2 / 3+)
-
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Submerged Optical Retention

Extends vision underwater.

Effect
You can see farther underwater.
Value (Life 1 / 2 / 3+)
5% / 10% / 20%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Sustained Hydration

Slows water loss over time.

Effect
Thirst drains more slowly.
Value (Life 1 / 2 / 3+)
20% / 25% / 30%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Wader

Reduces the slowdown from wading through shallow water.

Effect
Shallow water slows you down less.
Value (Life 1 / 2 / 3+)
25% / 50% / 75%
Who Can Take It
-
Mutation Slots
-
How to Unlock
-

Mutation type

Herbivore

7 items

Barometric Sensitivity

Gives advance warning of storms and droughts.

Effect
You receive a warning before a storm or drought.
Value (Life 1 / 2 / 3+)
-
Who Can Take It
Herbivores and omnivores only.
Mutation Slots
-
How to Unlock
-

Hypervigilance

Improves awareness while eating, drinking and listening.

Effect
Your camera moves more freely while eating or drinking, and you hear other animals’ footsteps better.
Value (Life 1 / 2 / 3+)
50% / 60% / 70%
Who Can Take It
Herbivores and omnivores only.
Mutation Slots
-
How to Unlock
-

Photosynthetic Regeneration

Adds stamina recovery in daylight.

Effect
Stamina regenerates faster during the day.
Value (Life 1 / 2 / 3+)
10%
Who Can Take It
Herbivores and omnivores only.
Mutation Slots
-
How to Unlock
-

Social Behavior

Raises the group limit while you lead the group.

Effect
Your maximum group size increases when you are the group leader.
Value (Life 1 / 2 / 3+)
1.5 / 2 / 3
Who Can Take It
Herbivores and omnivores; group leader only.
Mutation Slots
-
How to Unlock
-

Tactile Endurance

Converts part of a hit into stamina.

Effect
Some incoming damage is converted into stamina.
Value (Life 1 / 2 / 3+)
25% / 35% / 50%
Who Can Take It
Herbivores and omnivores only.
Mutation Slots
Slots 2 and 4 only.
How to Unlock
-

Truculency

Improves your chance to shake off a latched animal.

Effect
Bucking has a higher chance to dismount an animal latched onto you.
Value (Life 1 / 2 / 3+)
5% / 10% / 15%
Who Can Take It
Herbivores and omnivores only.
Mutation Slots
-
How to Unlock
-

Xerocole Adaptation

Restores some water while eating plants.

Effect
Eating plants restores some water.
Value (Life 1 / 2 / 3+)
15% / 20% / 25%
Who Can Take It
Herbivores and omnivores only.
Mutation Slots
-
How to Unlock
-

Mutation type

Carnivore

5 items

Accelerated Prey Drive

Adds damage against prey below 35% health.

Effect
You deal more damage to animals below 35% health.
Value (Life 1 / 2 / 3+)
10% / 15% / 20%
Who Can Take It
Carnivores only.
Mutation Slots
-
How to Unlock
-

Cannibalistic

Adds your own species to the preferred prey list.

Effect
Your own species becomes preferred prey for nutrient values.
Value (Life 1 / 2 / 3+)
-
Who Can Take It
Carnivores only; not offered to Deinosuchus or Ceratosaurus, which are cannibals by default.
Mutation Slots
Slots 2 and 4 only.
How to Unlock
-

Hematophagy

Restores thirst when you feed from a carcass.

Effect
Eating a carcass restores some thirst.
Value (Life 1 / 2 / 3+)
15% / 25% / 35%
Who Can Take It
Carnivores only.
Mutation Slots
-
How to Unlock
-

Hemomania

Adds damage against targets that are bleeding.

Effect
You deal extra damage to bleeding targets.
Value (Life 1 / 2 / 3+)
5% / 7% / 10%
Who Can Take It
Carnivores only.
Mutation Slots
-
How to Unlock
-

Hypermetabolic Inanition

Increases damage while hunger is low.

Effect
The hungrier you are, the more damage you deal; the bonus fades when you eat your fill.
Value (Life 1 / 2 / 3+)
15% / 20% / 25%
Who Can Take It
Carnivores only.
Mutation Slots
Slots 2 and 4 only.
How to Unlock
-

Mutation type

Unlockable

9 items

Augmented Tapetum

Improves your night vision.

Effect
Night vision improves.
Value (Life 1 / 2 / 3+)
1 / 2 / 3
Who Can Take It
Carnivores only.
Mutation Slots
Slot 2 only
How to Unlock
Kill 5 players at night.

Enhanced Digestion

Keeps nutrients from decaying as quickly.

Effect
Nutrient decay slows down.
Value (Life 1 / 2 / 3+)
10% / 15% / 25%
Who Can Take It
-
Mutation Slots
Slots 2 and 3 only
How to Unlock
Maintain nutrients for 60 minutes.

Heightened Ghrelin

Raises how far you can overeat.

Effect
Overeating capacity increases.
Value (Life 1 / 2 / 3+)
25% / 50% / 75%
Who Can Take It
-
Mutation Slots
Slot 2 only
How to Unlock
Keep current hunger above 80% for 30 minutes.

Multichambered Lungs

Improves stamina recovery after sustained exertion.

Effect
Your stamina regeneration threshold increases.
Value (Life 1 / 2 / 3+)
5% / 10% / 15%
Who Can Take It
-
Mutation Slots
Slots 2 and 3 only
How to Unlock
Spend 4,500 stamina by sprinting or fast swimming.
OOsteophagic

Osteophagic

Lets carnivores use bones to recover from fractures faster.

Effect
You can eat bones to heal fractures faster.
Value (Life 1 / 2 / 3+)
-
Who Can Take It
Carnivores only.
Mutation Slots
-
How to Unlock
Eat bones while you have a fracture.

Parthenogenesis

Allows a female to nest without a mate.

Effect
You can nest without a mate; the mutation is not passed to offspring.
Value (Life 1 / 2 / 3+)
-
Who Can Take It
Female only.
Mutation Slots
Slot 2 only
How to Unlock
Reach the second mutation slot; no separate challenge is listed.
PRProlific Reproduction

Prolific Reproduction

Improves the health, stamina, food needs and growth of your babies.

Effect
Your babies regenerate health and stamina better, need less food and grow faster.
Value (Life 1 / 2 / 3+)
-
Who Can Take It
Female only.
Mutation Slots
Slot 2 only
How to Unlock
Hatch and raise babies.

Reinforced Tendons

Reduces stamina spent on jumps and Pteranodon takeoff.

Effect
Jumping costs less stamina; Pteranodon takeoff also uses less stamina.
Value (Life 1 / 2 / 3+)
25% / 35% / 50%
Who Can Take It
-
Mutation Slots
-
How to Unlock
Jump 50 times.

Reniculate Kidneys

Lets you drink saltwater.

Effect
You can drink saltwater.
Value (Life 1 / 2 / 3+)
Thirst pool: 1,000; saltwater thirst intake value: -2.5%
Who Can Take It
-
Mutation Slots
Slots 2 and 3 only
How to Unlock
Lose 1,250 thirst from drinking saltwater; 50 thirst grants Fluid Deficient and 1,200 thirst clears it.

What Are Mutations in The Isle Evrima?

Mutations fall into three groups. Universal ones are open to most dinosaurs. Herbivore and carnivore ones are tied to what your animal eats, with omnivores sharing the herbivore list, and unlockable ones stay hidden until you complete a task in the game. Much of the game comes down to staying fed, watered and healed, and mutations let you get better at the things your animal struggles with most. That's why they matter so much to how your dinosaur survives.

How Mutations Are Chosen as Your Dinosaur Grows

Mutations come in as your animal grows. A juvenile gets its first pick, a sub-adult gets its second, and a full adult gets its third. A fourth slot is tied to the Elder system. At each point, you choose from the options you're offered, and those options depend on your species, your diet and the slot you're filling.

Your picks last for that life, so it helps to think about how you'll play before you choose. A hunter chasing prey and a grazer feeding on plants will need different help.

Why Diet and Sex Limit Your Choices

Universal mutations are open to most dinosaurs, though a few are limited to one sex. Herbivore and carnivore mutations are only offered to plant-eaters or meat-eaters. Many mutations link closely to food and water, which is why diet matters so much. A carnivore can restore thirst by eating corpses, and a herbivore can get water back from its plant meals.

How to Unlock the Special Mutations

Unlockable mutations don't show up by default. Most have to be earned by completing a task in the game, such as jumping 50 times for Reinforced Tendons or eating bones while you have a fracture for Osteophagic. Once you meet the requirement, the mutation joins your options for a set slot. Some of these tasks are also limited by diet or sex, so only matching animals can take them.

Entombing Carries Mutations Into a New Life

At full growth, you can entomb your dinosaur. The animal's current life ends, and you restart as a juvenile of the same species. Your mutations come with you and grow stronger with each entomb. Entombing is how you build up one line of animals over several lives.

FAQ

Q.

Do mutations stay after my dinosaur dies?

Death sends your dinosaur back to the start of growth, and the picks you've made last only for that life. Entombing is the step that carries them forward.

Q.

Why don't I see some mutations other players have?

Server admins decide which mutations are switched on, and they can change how strong each one is. A mutation can be missing from one server or work differently on another, so the options depend on where you play.

Q.

Can mutations be passed on to offspring?

Some can and some can't. Hatchlings can inherit certain mutations from their parents, and those inherited ones fill their own spots, separate from the picks you make while growing.

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  • DinosaursFind out how the dinosaurs in The Isle Evrima work, from carnivore, herbivore and omnivore diets to growth, fights and the best picks for beginners.
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