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All 22 Evrima Dinosaurs, Diets and Best Picks in The Isle

Updated on November 1, 2026 (about 4 hours ago)

The Isle Evrima is a survival game where you play as a dinosaur living in the wild, not a person. You start small and vulnerable, then grow into an adult by eating the right food and staying alive. Every species falls into one of three diet groups: carnivores that hunt meat, herbivores that eat plants, and omnivores that eat both. Your species shapes how you find food, how you fight and how fast you grow, so it helps to learn the basics before you choose one.

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Diet

Herbivores

9 items

Diabloceratops

A horned defender that controls the space in front of its head and can brace against pressure.

Diet
Herbivore
Play Style
Defensive charger
Max Size
5.5 m
Max Weight
3,000 kg
Max Speed
34.2 km/h
Max Force
275
Max Group
6
Abilities
Horn attack; Charge / shove; Block and brace; Ceratopsian spar
Signature Controls
LMB: horn attack; Sprint + LMB: charge / shove; Hold RMB: block / brace; Space + direction while horns are locked: spar action

Dryosaurus

A fast herbivore that survives by dodging committed attacks and slipping through cover.

Diet
Herbivore
Play Style
Evasive forager
Max Size
3.0 m
Max Weight
130 kg
Max Speed
45.0 km/h
Max Force
20
Max Group
10
Abilities
Dodge charges; Directional defensive strike; Evasive movement
Signature Controls
RMB: dodge with default controls; Manual Alt Attack settings can change the binding; LMB with camera direction: small defensive strike

Hypsilophodon

A tiny herbivore that blinds pursuers with bile spit and uses jumps and latches to escape.

Diet
Herbivore
Play Style
Acid scout
Max Size
1.8 m
Max Weight
20 kg
Max Speed
39.6 km/h
Max Force
2
Max Group
10
Abilities
Blind spit; Charged jump; Latch and climb; Emergency bite
Signature Controls
Hold LMB to aim, then release: blind spit; Hold RMB + Space: latch / climb; Hold Space before jumping: charged jump; R: cancel prepared spit

Kentrosaurus

A spiked defender that punishes contact and uses a charged tail swing to hold ground.

Diet
Herbivore
Play Style
Spiked defender
Max Size
5.5 m
Max Weight
1,950 kg
Max Speed
39.6 km/h
Max Force
30
Max Group
5
Abilities
Power Swing; Defensive Stance; Reflected spike damage; Defensive tail attack
Signature Controls
Hold RMB to charge, then LMB: Power Swing; Ctrl: toggle Defensive Stance; LMB in Defensive Stance: defensive tail attack

Maiasaura

A herd defender whose stances change its movement and the attacks it can use.

Diet
Herbivore
Play Style
Herd pillar
Max Size
9.0 m
Max Weight
3,750 kg
Max Speed
42.3 km/h
Max Force
50
Max Group
10
Abilities
Bipedal and quadrupedal stances; Stance-dependent attacks; Heavy control attacks; Herd protection
Signature Controls
Ctrl: toggle stance; LMB with camera direction: stance-dependent primary attack; RMB with camera direction: heavy control attack

Pachycephalosaurus

A quick herbivore whose charged headbutt can fracture or interrupt a target.

Diet
Herbivore
Play Style
Fracture skirmisher
Max Size
4.5 m
Max Weight
700 kg
Max Speed
41.8 km/h
Max Force
30
Max Group
8
Abilities
Bite; Headbutt; Charged ram; Directional head strike; Fracture pressure
Signature Controls
LMB: bite; Press or hold, then release RMB: headbutt / ram; Alt + LMB with camera direction: directional head strike

Stegosaurus

A slow defensive giant that uses its tail to keep attackers away from its head.

Diet
Herbivore
Play Style
Defensive giant
Max Size
9.0 m
Max Weight
6,000 kg
Max Speed
29.1 km/h
Max Force
50
Max Group
5
Abilities
Close bite; Directional tail swing; Power Swing; Moving Power Swing; Buck
Signature Controls
LMB: close bite; Alt + LMB with camera direction: directional tail swing; settings can change the modifier; Hold RMB, then LMB: Power Swing; Hold RMB while sprinting, then LMB: moving Power Swing; Hold E while pounced: buck

Tenontosaurus

A flexible defender that alternates front attacks with rear kicks and tail control.

Diet
Herbivore
Play Style
Versatile defender
Max Size
6.5 m
Max Weight
1,600 kg
Max Speed
40.7 km/h
Max Force
35
Max Group
8
Abilities
Bite; Claw attack; Rear kick; Tail slam
Signature Controls
LMB: bite; Alt + LMB: claw attack; RMB: rear kick; Alt + RMB: tail slam

Triceratops

A heavy horned defender that holds a frontal lane and can enter ceratopsian sparring.

Diet
Herbivore
Play Style
Frontal wall
Max Size
9.0 m
Max Weight
9,500 kg
Max Speed
23.4 km/h
Max Force
900
Max Group
4
Abilities
Horn attack; Flip / knockdown; Thrash; Block and brace; Ceratopsian spar
Signature Controls
LMB: horn attack; hold LMB: flip / knockdown; Double-press LMB: thrash; Alt + LMB: directional horns; Hold RMB: block / brace; Ctrl: enter or exit spar; Space + A/D while sparring: side dodge

Diet

Carnivores

11 items

Allosaurus

A mobile hunter that applies bleed with running claws and a pounce before tracking prey.

Diet
Carnivore
Play Style
Mobile bleed hunter
Max Size
9.7 m
Max Weight
2,593 kg
Max Speed
39.8 km/h
Max Force
175
Max Group
3
Abilities
Primary bite; Running Claw Swipe; Pounce and latch
Signature Controls
Hold LMB while running: Claw Swipe; Hold, then release RMB: Pounce; Space while latched: dismount; Camera-directed LMB or RMB: directional attack

Austroraptor

A shoreline hunter that can pounce, spearfish during daylight, and jump out of surface water.

Diet
Carnivore
Play Style
Opportunistic shoreline hunter
Max Size
5.0 m
Max Weight
240 kg
Max Speed
48.1 km/h
Max Force
40
Max Group
8
Abilities
Primary bite; Pounce and latch; Water jump; Daytime spearfishing
Signature Controls
RMB: Pounce; Space at the water surface: water jump; G during daytime: spearfishing stance

Carnotaurus

A pursuit hunter that relies on a straight run-up and a charged attack to stop prey.

Diet
Carnivore
Play Style
Straight-line pursuer
Max Size
9.0 m
Max Weight
1,300 kg
Max Speed
49.5 km/h
Max Force
150
Max Group
3
Abilities
Primary bite; Charge and charge attack; Fast low bite
Signature Controls
LMB while charging: charge attack; Alt + LMB: fast low bite; Charge start uses sprint and may change with Manual Alt Attack settings

Ceratosaurus

A carrion-focused bruiser that charges bites and creates bacterial pressure near carcasses.

Diet
Carnivore
Play Style
Carrion bruiser
Max Size
8.0 m
Max Weight
1,450 kg
Max Speed
40.3 km/h
Max Force
150
Max Group
5
Abilities
Primary bite; Charged bacterial bite; Carcass decomposition
Signature Controls
LMB: bite; Hold RMB: charged bacterial bite

Deinosuchus

A river ambusher that grabs suitable prey from the water and drags it below the surface.

Diet
Carnivore
Play Style
Aquatic ambusher
Max Size
11.9 m
Max Weight
8,000 kg
Max Speed
18.0 km/h
Max Force
500
Max Group
2
Abilities
Primary bite; Big lunge and grab; Water boost; Water Sense
Signature Controls
LMB: bite; Hold RMB while waterwalking: big lunge and grab; Tap RMB while swimming: water boost; Hold Q underwater: Water Sense

Dilophosaurus

A night hunter that builds venom with bites, then triggers hallucinations on an envenomed target.

Diet
Carnivore
Play Style
Nocturnal harassment predator
Max Size
7.0 m
Max Weight
700 kg
Max Speed
47.5 km/h
Max Force
85
Max Group
4
Abilities
Venom bite; Hallucination pressure; Night vision
Signature Controls
LMB: bite and apply venom; RMB against a sufficiently envenomated target: hallucination pressure; Hold Q: scent and read venom state; N: night vision

Herrerasaurus

A climbing ambusher that observes from height and attacks along a clear drop line.

Diet
Carnivore
Play Style
Vertical ambusher
Max Size
6.0 m
Max Weight
175 kg
Max Speed
45.0 km/h
Max Force
30
Max Group
10
Abilities
Climb and latch; Drop attack; Quiet signal; Bite
Signature Controls
Hold RMB to aim at a surface, then press Space: climb / latch; From a perch, hold RMB and press Space: drop attack; F + RMB: quiet signal; LMB: bite

Omniraptor

A pack hunter that latches onto targets and switches between damage and bleed pressure.

Diet
Carnivore
Play Style
Mobile pack hunter
Max Size
4.0 m
Max Weight
395 kg
Max Speed
46.8 km/h
Max Force
65
Max Group
8
Abilities
Pounce and latch; Damage latch; Bleed latch; Pin; Directional and jump attacks
Signature Controls
RMB: Pounce; Space while latched: dismount; LMB while latched: damage; RMB while latched: bleed; A/D while latched: change slot

Pteranodon

A flying scout that gathers information from the air and feeds by catching shoreline fish.

Diet
Carnivore
Play Style
Opportunistic aerial scout
Max Size
6.0 m
Max Weight
90 kg
Max Speed
37.8 km/h
Max Force
20
Max Group
6
Abilities
Flight and glide; Automated circling; Shore fishing; Surface latch; Barrel roll
Signature Controls
Hold Space from the ground: take off and climb; G while flying: automated circling; Double-press Ctrl in flight: barrel roll; G at the water's edge, then LMB to catch a fish

Troodon

A small pack hunter that builds venom through coordinated pounces rather than long fights.

Diet
Carnivore
Play Style
Venom pack
Max Size
1.8 m
Max Weight
60 kg
Max Speed
45.0 km/h
Max Force
15
Max Group
10
Abilities
Venom pounce; Dismount; Pack venom buildup; Nocturnal concealment
Signature Controls
RMB: Pounce; Space while latched: dismount; LMB: bite

Tyrannosaurus

An apex predator that closes the gap with Ambush and uses Crush to grab prey.

Diet
Carnivore
Play Style
Ambush apex
Max Size
13.2 m
Max Weight
9,350 kg
Max Speed
29.0 km/h
Max Force
700
Max Group
2
Abilities
Muzzle swing; Crush and grab; Ambush; Throw
Signature Controls
RMB: muzzle swing; hold RMB for the heavier version; Hold LMB: Crush; Space at subadult or older: Ambush; RMB after a successful Crush: Throw

Diet

Omnivores

2 items

Beipiaosaurus

A small omnivore that forages underwater and uses breaches to move between water and shore.

Diet
Omnivore
Play Style
Aquatic forager
Max Size
2.2 m
Max Weight
90 kg
Max Speed
32.0 km/h
Max Force
20
Max Group
10
Abilities
Land claws; Beak attack; Water claws; Dive and breach; Riverbed latch; Underwater foraging
Signature Controls
Space / Ctrl in water: ascend / dive; Build speed underwater, then surface: breach; LMB and RMB attacks change between land and water; Ctrl on the riverbed: latch

Gallimimus

A fast omnivore that scouts open routes and can boost nearby groupmates with Mobilize.

Diet
Omnivore
Play Style
Flock scout
Max Size
8.0 m
Max Weight
535 kg
Max Speed
46.8 km/h
Max Force
25
Max Group
10
Abilities
Directional and moving kicks; Mobilize; Opportunistic foraging; High-speed travel
Signature Controls
Alt + LMB with camera direction: directional kick; 1 while grouped: Mobilize; E at a valid forage prompt: eat or collect

Carnivores, Herbivores and Omnivores Explained

Every dinosaur belongs to one of three diet groups, and that group decides where it finds food and how it fights. Carnivores hunt animals and other dinosaurs, and they can also pick at corpses. Herbivores live on plants and fruit, while omnivores can eat both plants and meat.

Your diet group is the first thing to check, because it tells you what to hunt or forage and what kind of fight you're built for. Carnivores are made for hunting and taking down prey, while herbivores rely more on defenses and speed. Omnivores fall somewhere in between, and having two food sources can make them easier to keep fed.

How Diet Controls Growth

Eating in The Isle Evrima is about more than staying full. Each species has a short list of preferred foods, and eating them builds up three nutrients: protein, fats and carbohydrates. Food that is off your list does much less for growth, so it's worth going out of your way for the right kind.

Aim to keep all three nutrients up. A balanced diet grows you at full rate, while missing nutrients slow you down, so it pays to hunt or forage for the right food rather than whatever is closest.

Herbivores get their nutrients from the plants on their list, with each plant feeding a different nutrient. Omnivores can draw from both plants and meat, which gives them more ways to cover all three.

Growing From Juvenile to Adult

You start as a juvenile, small and vulnerable, and you grow by eating your preferred food. Your growth bar fills as you do, and each time it fills you move up to the next stage until you reach adulthood. Growth speed also varies by species, so some dinosaurs reach adulthood much sooner than others.

How Fights Work in The Isle Evrima

Size shapes a fight. Bigger dinosaurs usually have more health, while smaller ones are quicker and easier to slip away with. Fights come down to a mix of bleed, stamina and positioning rather than one number.

Stamina is often just as important as health. Once it runs out, you can no longer sprint away, so keep some in reserve for when you need to run. Sprinting uses it up quickly, so it's worth watching the bar as closely as your health.

Apex Predators and Dangerous Dinosaurs

Apex predators are the top hunters in the game. Tyrannosaurus is a heavy hitter with slow but deadly bites, and its Crush attack lets it grab prey. Its slower movement leaves it open to pack attacks and to quicker hunters like Carnotaurus.

Deinosuchus has a clear edge in water, where it grabs prey from the shallows and drags it under. Allosaurus is known for bleeding a target that keeps running, so a fight can keep draining health after the chase.

Large herbivores can be dangerous too. Triceratops is huge and leads with horns that can knock attackers down, so predators are better off wearing it down with bleed than meeting it head-on. Stegosaurus defends with its tail spikes, which punish anyone who dives in carelessly.

Best Dinosaurs for Beginners

Start with a smaller dinosaur, learn the map and the systems, and move up to apex predators later. Jumping straight into a big predator means dealing with the hardest systems at once, so a herbivore or omnivore is the easier start.

Dryosaurus and Hypsilophodon make easy first picks. Both are small, quick herbivores built around evasion rather than fighting, so they're good for practicing the basics.

FAQ

Q.

Why are carnivores harder to play at first?

Carnivores stack several systems on top of combat: the diet system, hunting, bleeding and general survival pressure. Learning all of them at once is what makes the early hours feel crowded.

Q.

Which dinosaur is good for speed?

Gallimimus is a good pick if speed is what you want. As an omnivore, it can outrun most threats while you learn the map. Among predators, Carnotaurus is known for speed, but it turns poorly, so overly aggressive chases can backfire.

Q.

How do I see which food my dinosaur needs?

Press Tab in game to open your dinosaur's information. The Preferred Food section lists the foods your species needs, so you know what to look for.

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