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Roblox Font IDs

Updated on (about 1 hour ago)

Roblox Font IDs are the asset numbers behind the font families available to Roblox Studio creators. Search the 85 official fonts, compare their previews, then copy the exact ID you need.

Rye Roblox font preview

Rye

12187372175

What are Roblox Font IDs?

A Roblox Font ID is the numerical asset ID for a FontFamily. A font family can contain one or more faces, with different weights and styles such as Regular, Bold, or Italic. The ID points to the family, while weight and style are separate choices in Studio.

These IDs are made for interface text inside Roblox experiences. You can apply them to text shown by GUI objects such as TextLabel, TextButton, and TextBox.

How to choose a Roblox font for your interface

Start with the official preview, then open the font name in the Creator Store when you need to check its available weights and italic styles. Some families have one regular face, while others give you several choices.

Pick a font that stays easy to read at the size you plan to use. A display font can work well for a short heading, while buttons and longer text usually need simpler letter shapes. The fanciest option is not always the one your players can read before the next round starts.

How to use Roblox Font IDs in Studio

Set the FontFace property on a TextLabel, TextButton, TextBox, or another GUI text object. Font.fromId() needs the numerical asset ID, followed by the weight and style you want.

local label = script.Parent
label.FontFace = Font.fromId(11702779517, Enum.FontWeight.Regular, Enum.FontStyle.Normal)

Replace 11702779517 with the copied Font ID. Check the Creator Store listing before choosing a weight or style that may not exist in that family.

Roblox font preview and ID labels explained

Search by font name, designer, or supported style, then sort by popularity, name, or number of styles. Each entry includes an official Roblox preview, the font name, its numerical asset ID, a Creator Store link, and a copy button.

The preview is an image supplied by Roblox, not a live browser rendering. Select the font name to open its Creator Store record when you want the complete style and license details. Copy the plain number for Font.fromId(). You do not need to include rbxassetid:// in that constructor.

What Roblox Font IDs can and cannot change

FontFamily IDs control GUI text inside Roblox experiences. They do not change your Roblox username, display name, avatar, or normal chat text.

Fancy text generators work differently. They usually replace letters with Unicode symbols, while Roblox Font IDs point to FontFamily assets used by Studio. Similar search words, very different toolbox.

Roblox font licensing and availability

License terms vary between font families. Check the official Creator Store record before copying or redistributing font files outside the normal Roblox asset workflow. Do not assume one license applies to every font.

Creator Store availability, previews, and asset details can also change. Font entries are refreshed from Roblox's official asset and thumbnail services, but the current count should not be treated as permanent.

Roblox Font IDs FAQ

Q.

What is a Roblox font ID?

A Roblox font ID is the numerical asset ID for a FontFamily. The family contains one or more font faces, with different weights and styles depending on the font.

Q.

How do I use a font ID in Roblox Studio?

Set a GUI text object's FontFace property with Font.fromId(). For example: label.FontFace = Font.fromId(11702779517, Enum.FontWeight.Regular, Enum.FontStyle.Normal). Replace the number with the Font ID you want.

Q.

Do I include rbxassetid:// inside Font.fromId()?

No. Pass only the numerical ID to Font.fromId(). The constructor handles the asset reference for you.

Q.

Can a Roblox font ID change my username or chat font?

No. FontFamily IDs control GUI text inside Roblox experiences. They do not change usernames, display names, avatars, or normal Roblox chat text.

Q.

Does every Roblox font support bold and italic text?

No. Supported weights and styles vary by family. Open the font in the Creator Store before choosing Enum.FontWeight or Enum.FontStyle values.

Q.

Why does the preview not use text I typed?

The preview is the official image supplied by Roblox for that FontFamily asset. Rendering custom text in the exact font inside a web browser would require separate font files and license checks.

Q.

Are these fancy text generator fonts?

No. Fancy text generators usually replace letters with Unicode symbols. These are official Roblox FontFamily assets made for interface text in Roblox Studio.

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