Sarab's first obstacle is a grocer who won't hand over the school key until you return four stolen items from the park. After that, the route runs through the school, a chemistry experiment, an apartment puzzle and a bottle hunt in the desert. Each step sets up the next, so follow them in order.
Sarab Part 1: How to Get the School Key
Abu Abdullah's son is cursed and keeps dreaming about an old school, so Abu Abdullah asks you to look into it. Part 1 starts at Abu Abdullah's house down the road. From there, cross the park to the grocery store.
Don't sprint around the madman in the park. The playground structures are hiding spots if you need to get out of sight. On the way out, the cat by the exit sign jumps at you, and that scare is scripted.
The grocer wants four items back, and you hand them over one at a time:
| Item | Where to find it |
|---|---|
| Laban (yogurt drink) | On the small double slide |
| Debt notebook | Carried around the park by a black cat, so it isn't in one fixed spot |
| Rice sack (rice netting) | Behind the large swirling slides, near a knocked-over trash can |
| Water carton | Near a lamp post and a knocked-over trash can by the park entrance |
When all four are back, the grocer hands over the school key and a flashlight. Leave the store, turn left and take the first right to reach the school.
Sarab Part 2: The School, Chemicals and Master Key
Getting Into the School
Take the scissors from the school courtyard and use them on the padlock at the entrance. If the door has a chain instead of a padlock, follow the on-screen prompt, since the entry step can differ between game versions.
Once you're inside, go right to the second room by the stairs. Play the voice recording and inspect the drawing. It warns that the nearby creature is visible with the UV flashlight, so keep the UV flashlight handy as you move through the school.
Then head upstairs to the chemistry lab. Read the teacher's note and take the battery by the whiteboard.
Green and Orange From Rooms 2/2 and 1/4
Classroom 2/2 has an exam. Answer B, C, C, B, C and B, in that order. Pick up the rusty key from behind the exam desk and take the green chemical from the teacher's desk.
Next, collect the keys and batteries in rooms 1/1 and 1/2 on the first floor. They open room 1/4. The suitcase in 1/4 opens with the three red number clues, or you can enter 923 and skip the search. The orange chemical is inside.
Keys and the Brown Chemical From 2/8 to 3/1
Head to room 2/8 and pick up both keys and any batteries you find. Use one of the keys to open room 2/5.
On the third floor, grab the battery and the picture in room 3/5. Then pick up the key for room 3/2 and a battery from the corner room beside 3/6. Take the battery in 3/2 too. Watch for projectiles while you collect these.
In room 3/1, hide behind the desks to reach the ghost boy. Take the brown chemical from the ghost boy's desk.
The Blue Chemical From the Water Maze
From the lavatory to the left of room 3/1, take the battery and the picture by the sinks. Then enter the green gas area to reach a small maze.
Inside the maze, turn the four faucets and any valves you find until the objective completes. The compartment at the maze entrance then opens with the blue chemical. The water carton from the park is a separate item.
Mixing the Chemicals for the Master Key
Back in the chemistry lab, pour each chemical into its numbered table:
| Table | Pour in |
|---|---|
| Table 1 | Orange |
| Table 2 | Brown |
| Table 3 | Blue |
| Table 4 | Green |
Once all four are in, the drawer at the teacher's desk opens and gives you the master key. Next, go to the first-floor room with the white, donkey-like graffiti. Play the recording there and read the note for the coordinates. Then leave the school to start Part 3.
Sarab Part 3: Apartment Puzzle and Desert Bottle
Part 3 starts at an apartment building. Go up to apartment 7 on the top floor and talk to the older man. Follow the older man into the room with the monsters, then pick the left dialogue option, the one with two green hands.
The Mirror and the First Puzzle Piece
After you wake up, use the bedroom mirror to find the yellow monster's reflection, then shine the UV flashlight at the monster. After the scripted break, swap the mirror for the spare in the bathroom. Then repeat the mirror and UV steps until the first puzzle piece appears.
The Orangutan Toy and the Second Piece
In the girl's bedroom, shine the UV flashlight on the orangutan toy on the bed. Follow the toy and press E again and again to fend off its attack. Keep following it with the UV light until it drops the second puzzle piece. Return both pieces to the older man.
Smoldering Rocks on the Golden Altar
Collect four smoldering rocks from the hole the pink monster opens, then place them on the golden altar. That finishes the apartment section.
Finding the Bottle in the Desert
After you wake up, leave the building and take the car to the final outdoor area. Choose the orange open-hand option, then follow the yellow markers to the Bedouin's tent. Take the two food items inside and give them to the Bedouin.
A monster roams near the tent. Throw a nearby hay bale close to it to distract it, then take the shovel in front of the tent. Dig at the highlighted rock formations until the bottle turns up. The bottle is placed at random, so keep digging through the highlighted formations until it shows up.
Sarab has three endings. This route covers the three story parts, but it doesn't show what decides which ending you get. Drive back to Abu Abdullah with the bottle, the last step in the route.









