Lucky Block Blitz follows Breakout, but equipped pets now launch into Lucky Blocks as Block Blaster shots. Use this loop to get started:
- Equip Lucky Block pets.
- Unlock the Block Blaster at the Upgrade Machine.
- Mix pets with different abilities so their effects can stack.
- Place Bumpers around the board edge.
- Collect Lucky Keys and turn on the Boost Machine before opening chests.
- Use every available Time Trial attempt.
Use the Block Blaster to fire pets and combine abilities
Unlock the Block Blaster at the Upgrade Machine. It fires equipped pets into Lucky Blocks, and each shot carries that pet's special ability. Your loadout now changes both the hit and the extra effect that follows it.

The machine has three upgrade tracks. Blaster raises firing speed, Blaster Damage raises damage from fired pets, and Bumper Slots lets you place more Bumpers. Use the track that fixes your current bottleneck: firing speed for more launches, damage when blocks take too long to break, or slots when pets need more redirection.
Every Lucky Block pet, including pets from the previous roster, has an ability. Rarer pets give upgraded versions, and different equipped abilities can stack.
| Ability | Effect on the shot |
|---|---|
Pierce | Drills through a line of blocks. |
Splash | Damages blocks around the hit. |
Scatter | Can burst into mini pets. |
Momentum | Gets faster and stronger with each bounce. |
Payout | Deals less hit damage, but pays Breakout Coins and surprise MEGA bonuses. |

Use line and area effects when you need to clear blocks, Momentum when shots can keep bouncing, and Payout when Breakout Coins are the priority. There is no single loadout for every board, so change the mix around the result you want.
Place Bumpers to keep pets in the action
Bumpers sit around the board edge and change where launched pets travel. You start with a free Deflector, which sends pets back towards the blocks. A Magnet bends pets towards the thickest wall.
Lucky Blocks can give extra Bumpers, and the Bumper Slots track lets you place more of them. Put a Deflector on an edge where shots are leaving the block area. Use a Magnet when you want to bend travel towards a thick wall.

You can move Bumper positions after Rebirth, and Bumper Slots stay unlocked through Rebirth. That lets you adjust the board when your pet travel changes instead of starting the setup again. Blitz follows the earlier Lucky Block Breakout event, but the launcher and edge pieces change how you manage each shot.
Save keys for a Boost Machine run and use every Time Trial
Lucky Titanic Keys and Lucky Gargantuan Keys can drop from Lucky Blocks. Their matching chests use keys instead of an hourly claim timer, so you can save keys and open several together. Chest Luck can also give extra key rolls.
The Boost Machine consumes Breakout Coins and improves luck for Huge, Titanic, and Gargantuan chests. Its boost can stack for up to six hours. Turn it on when you are ready to open your saved keys, so the boost covers the chest session.
Four added block colours bring Blitz to 12 total. The toughest blocks take 12 hits, while the GIANT Rainbow Boss has twice the toughness and drops three times as many Gifts.
Time Trial runs follow fixed rules:
| Rule | Details |
|---|---|
| Run length | 10 minutes. |
| Daily attempts | 3 runs per day. |
| Board | Everyone gets the same blocks, regardless of Rebirth. |
| Drops | Drops from smashed blocks stay with you. |
| Leaderboard | Only your best run counts. |
Treat each attempt as both a route practice and a reward run. Change one part of your movement or pet mix at a time, then keep the setup that clears more of the shared board.
Fresh Start begins the second round at Rebirth 0. Coins and Bucks reset once, while pets, Egg Tier, and Bumpers remain. Breakout Coins carry through later Rebirths, and there is no later Rebirth cap.
For another limited-event format, compare Blitz with Eternal Maze explained: how Fiesta Forever runs work. Rare rewards are chances, and leaderboard prizes depend on your highest score, so plan for steady progress instead of a guaranteed drop.









