Muy Thai is the style to chase first in Kabuki street fights. Its basic attacks are the fastest of the seven, and its strong damage and powerful heavy attack mean those quick combos actually pay off.
Kabuki is a yakuza street roleplay game set in a modified 1988 Kabukicho in Shinjuku, and the official listing says players can fight each other on the street. Styles come from rolls, so the real question is which one to keep or chase.
Taekwondo and Karate come next. Sumo hits the hardest, but its slow attacks keep it in the middle. Boxing sits at the bottom, though it's the style you start with.
How This Kabuki Tier List Ranks Fighting Styles
This is a general street-fight ranking with no separate placements for other modes. Each style is judged on how it fights: how fast its basic attacks come out, how hard they hit, how well they chain into combos, how far they reach, and how heavy and smooth the attacks feel. Knockdowns count too.
Rarity is context, not a ranking weight. It only decides whether you can get a style, so it gets a note where it matters. Every placement here rests on how the style fights.
Balance changes can shift placements. If a style feels off in your own fights, test it again before you write it off.
Kabuki Fighting Style Tier List at a Glance
Kabuki fighting styles ranked
Street fightsS
Muy Thai
A
Taekwondo
Karate
B
Sumo
C
Lethwei
Silat
D
Boxing
S Tier
| Image | Style | Best for | Strengths | Weaknesses |
|---|---|---|---|---|
![]() | Muy Thai | Combo pressure | Fastest basic attacks, strong damage, powerful heavy attack | Roll rarity is unclear |
Muy Thai (also spelled Muay Thai) is the clear top pick. Its basic attacks come out faster than any other style here, and that speed is the main reason it leads. The strong damage means those quick hits add up, and the powerful heavy attack gives you a bigger hit when you need one.
Its roll rarity isn't clear, so check how often it rolls for you before you plan around it.
If you can keep only one style, this is the one.
A Tier
| Image | Style | Best for | Strengths | Weaknesses |
|---|---|---|---|---|
![]() | Taekwondo | Fighting at range | Fast and damaging, with kicks that reach farther than some styles | No clear drawback |
![]() | Karate | Close-range pressure | Fast and effective up close | Slightly less range than Taekwondo |
Taekwondo and Karate are both fast, so the choice between them comes down to distance. Taekwondo's kicks reach farther, which suits players who like to keep their opponent at range. Karate gives up a little reach but stays effective up close, so it's the pick if you like to fight in close.
Sumo hits harder than either, but its slow attacks keep it out of A. That's the question this tier raises: does the damage make up for the pace? In this ranking, it doesn't.
B Tier
| Image | Style | Best for | Strengths | Weaknesses |
|---|---|---|---|---|
![]() | Sumo | Punishing hits | Highest damage in the ranking, and attacks lean heavily on knockdowns | Slow and easy to dodge |
Sumo is for players who want big, punishing hits. The trouble is delivery. Its attacks are slow and easy to dodge, so the damage is harder to use than it looks on paper.
Taller characters may have trouble landing Sumo hits. If yours is tall, test it in a few fights before you build around Sumo.
Sumo sits in the middle because the damage is real and the delivery is the problem.
C Tier
| Image | Style | Best for | Strengths | Weaknesses |
|---|---|---|---|---|
![]() | Lethwei | Power over speed | Hits hard, with a useful heavy attack | Sluggish pace |
![]() | Silat | Mix-ups | Hits hard, with mix-up value | Very sluggish, unrewarding attacks |
Lethwei and Silat both hit hard, and both are slow. That's what puts them in C.
Lethwei's damage and heavy attack keep it in the conversation, but its pace holds it back. Pick it for power, not for quick pressure.
Silat has real damage and mix-up value, but its attacks are very sluggish and unrewarding. Pro Game Guides lists Silat at Legendary rarity, which it calls hard to get. Don't plan a reroll around it until you've seen how it rolls for you.
D Tier
| Image | Style | Best for | Strengths | Weaknesses |
|---|---|---|---|---|
![]() | Boxing | Starting out | Serviceable mix of speed, damage and smoothness | Low-end pick |
Boxing is the starting style. It's usable, but it's not the one to build around.
Silat sits one tier higher, but both are low-end picks, so don't count on Silat being much better than Boxing.
If Boxing is all you have, keep using it. When you get the chance to roll again, aim for a faster style. Muy Thai is first, and Taekwondo or Karate come next.









