If you want the strongest all-purpose class for a normal run, aim for Superstar. Its Star Speed ability makes every cutting tool work 25% faster, while Extra Rewards gives you 20% more coins and Gems from gameplay rewards. Botanist is the other S-tier choice when you spend your runs using hand tools on Tall Grass, and Champion is the practical pick when cheaper tool upgrades matter more to you.
This Cut all the Grass tier list ranks the 11 classes in the October 8, 2026 source snapshot. It focuses on normal run speed and resource progression, not rarity alone or a separate game mode. The game gives you 80 minutes to clear the front yard, so bonuses that help across repeated cuts, sales, upgrades, or resource collection carry the most weight.
Cut all the Grass classes tier list
Here is the full ranking at a glance. Roll chance is a rarity reference, not a power score.
| Tier | Class | Rarity | Roll chance | Main reason |
|---|---|---|---|---|
| S | Superstar | Mythic | 0.1% | Global tool speed and more gameplay rewards |
| S | Botanist | Legendary | 1.5% | Doubles the sale value of Tall Grass gathered with hand tools |
| A | Champion | Legendary | 0.4% | Makes cash upgrades cheaper across every listed tool |
| A | Prospector | Epic | 3% | Raises the Gem-drop chance from completed cuts |
| A | Merchant | Uncommon | 14% | Adds sale value to grass collected at bins or sprinklers |
| B | Irrigator | Epic | 5% | Extends purchased sprinkler collection range |
| B | Hauler | Common | 19% | Adds 30% backpack capacity at every storage level |
| B | Mechanic | Rare | 7% | Reduces chainsaw heat and speeds its recovery |
| C | Lucky Fireball | Epic | 2% | Improves the narrow Molotov drop chance |
| C | Blademaster | Rare | 9% | Improves recovery or momentum on specific tools |
| D | Starter | Common | 39% | A useful baseline while you save for another roll |
How the Cut all the Grass class ranking works
These tiers are an editorial recommendation for normal runs in the Lawn Lovers Roblox experience, not an official game ranking. This ranking puts direct, repeatable effects first: all-tool speed, broad reward gains, and upgrades that apply across the tool set. Recurring sale or Gem value comes next. Utility tied to sprinklers, backpack space, or one weapon follows, while narrow drop bonuses and the baseline class land lower because they help in fewer situations.
Rarity does not decide placement. Superstar is the rarest listed class at a 0.1% roll chance, but its global speed and reward bonuses are why it leads the list. The class data and effects below match the October 8, 2026 source snapshot, so a later balance change could move a class to a different tier.
S-tier classes in Cut all the Grass
| Class | Rarity | Roll chance | Abilities | Why it ranks here |
|---|---|---|---|---|
| Superstar | Mythic | 0.1% | Star Speed makes all cutting tools work 25% faster. Extra Rewards gives 20% more coins and Gems from gameplay rewards. | Its global speed and reward gains work across the run. |
| Botanist | Legendary | 1.5% | Valuable Harvest makes Tall Grass collected with hand tools sell for 100% more. Field Knowledge carries the doubled value into your bag until you unload. | Its sale boost is strongest when your route matches its conditions. |
Superstar is the safer default if you change tools, clear mixed grass, or want one class to help with both pace and rewards. Botanist is the more focused choice when your plan already centers on hand tools and Tall Grass sales. That specialization makes it a strong alternative, but it gives you less coverage if your route changes.
A-tier classes in Cut all the Grass
| Class | Rarity | Roll chance | Abilities | Why it ranks here |
|---|---|---|---|---|
| Champion | Legendary | 0.4% | Smart Spending makes tool-specific cash upgrades 15% cheaper. Every Tool applies the discount to scissors, knife, katana, scythe, and chainsaw upgrades. | It lowers the cost of upgrades across the listed tool set. |
| Prospector | Epic | 3% | Hidden Treasure raises the Gem-drop chance from completed cuts from 0.20% to 0.25%. One Clean Find awards one Gem for each successful Gem drop. | It supports future rerolls, though successful Gem drops remain uncommon. |
| Merchant | Uncommon | 14% | Good Business adds 12% sale value to grass collected at bins or sprinklers. Your Payday keeps the full improved sale value. | It improves sales only at its supported collection points. |
Champion is the A-tier class to favor when your next bottleneck is buying or improving several tools. Prospector fits a longer reroll plan, so it suits a player who can accept chance-based Gem income instead of needing an immediate cutting or sales boost. If you need more sale income, choose Merchant; if future rerolls are the priority, choose Prospector.
B-tier classes in Cut all the Grass
| Class | Rarity | Roll chance | Abilities | Why it ranks here |
|---|---|---|---|---|
| Irrigator | Epic | 5% | Wider Collection lets purchased sprinklers collect bags from 10% farther away for the crew. Shared Coverage works on every purchased sprinkler while you remain in the run. | Its value grows with the number of purchased sprinklers you use. |
| Hauler | Common | 19% | Deep Pockets adds 30% backpack capacity at every storage level. Long Haul is aimed at areas outside sprinkler coverage and at collecting valuable grass. | More capacity helps you stay out longer, but it does not directly speed cuts or raise sale value. |
| Mechanic | Rare | 7% | Cool Running makes the chainsaw generate 12% less heat while cutting. Quick Recovery makes the chainsaw cool 15% faster while resting. | Both abilities matter only when the chainsaw is your main tool. |
B-tier classes solve specific friction rather than improving every cut. If storage trips interrupt your run, Hauler is the practical pick; if sprinkler coverage is already part of your setup, Irrigator has a clearer payoff; if chainsaw downtime slows you down, Mechanic targets that delay. When none of those problems is central, holding Gems for an A- or S-tier reroll is the better trade.
C-tier classes in Cut all the Grass
| Class | Rarity | Roll chance | Abilities | Why it ranks here |
|---|---|---|---|---|
| Lucky Fireball | Epic | 2% | Fire Finder raises the Molotov drop chance by 50%, from 0.15% to 0.225%. Hot Streak affects Molotov finds only, while other grass-drop chances stay normal. | It improves one rare drop instead of the main cutting or sale loop. |
| Blademaster | Rare | 9% | Quick Hands makes knife and scythe recover 8% sooner between swings. Flow State gives the katana 15% more momentum from successful cuts. | Its bonuses cover several tools, but not the whole run. |
These are target picks rather than general rerolls. Choose Lucky Fireball only when Molotov collection is the reason for the roll, and choose Blademaster when you expect to stay with its supported weapons. If you are still switching tools or buying upgrades, Champion, Superstar, or another broader class gives the same 40-Gem reroll a wider payoff.
D-tier class in Cut all the Grass
| Class | Rarity | Roll chance | Abilities | Why it ranks here |
|---|---|---|---|---|
| Starter | Common | 39% | Room to Grow adds 10% backpack capacity at every storage level. Tool by Tool gives each cutting tool its own cash upgrades during the run. | It keeps a new or saving player moving, but its bonuses are weaker than the specialized classes above. |
Keep Starter while you learn the run, save Gems, or wait until you have a clear target. It is a sensible no-reroll baseline, but once you can afford to roll, use the ranking above to solve a specific bottleneck instead of chasing rarity.
How to roll for classes in Cut all the Grass
Use the in-game Classes shop when you want to change your class. Each reroll costs 40 Gems, and the storefront is marked with a CLASSES sign.

Before you spend 40 Gems, name the bottleneck you want to fix. Choose Superstar for the widest effect, Botanist for the hand-tool Tall Grass route, Champion for tool upgrades, and keep Starter if you are still saving. That keeps the choice tied to how you run rather than to rarity alone.









