Finishing 7 Days Cat-Sitting is mostly about the state of the house when you go to bed. Feed Whiskers, clean the litter box, play with the laser, collect the mail, eat dinner, reset the appliances, and deal with the anomaly that appears. This walkthrough lays out that nightly loop, the response for each anomaly, and the conditions used to test all 24 ending badges.
The Roblox badge list confirms the 24 names, but the trigger conditions below come from reported walkthroughs. Keep the rest of the house in its normal state while testing one branch, then check which badge the game awards.
How to complete the daily 7 Days Cat-Sitting routine
The order of the mail and dinner objectives can vary. Complete both sets of checks before bed, using the active objective when it calls for a specific task.
- Feed Whiskers. Take the food from the kitchen cupboard, carry it to Whiskers' bowl, and wait for the eating action to finish.
- Clean the litter box. Leave the laundry-room access open when Whiskers needs it, then use the Clean prompt and complete the drag-to-bag cleanup mini-game.
- Finish laser play. Use the pointer in the living room and keep the dot near Whiskers until the blue play bar fills. Aiming too far away can reset the bar.
- Collect the mail and secure the entrance. Take the normal mail from the mailbox, return inside, close the front door, and lock it.
- Eat dinner. Take the meal from the refrigerator, close the refrigerator, heat the meal in the microwave, and eat it.
- Reset the kitchen and TV. Turn the stove or oven off, make sure the refrigerator is closed, and turn the TV off. If Catzilla appears, use the TV response in the anomaly table before turning it off.
- Clear the active anomaly and sleep. Check the windows, outside area, front door, toilet, hallway, lights, curtains, furniture, and any door the game warns you about. Use the matching response below, leave a warned door closed unless you are testing Pranked, and go to bed only after the required tasks and house states are clear.

Use this pre-bed check to separate the ordinary route from the alternate endings.
| Pre-bed check | Leave it in this state | Branch if you skip it |
|---|---|---|
| Whiskers and the chores | Feed Whiskers, clean the litter box, and complete laser play | Unfinished Business, Uh oh Stinky, or Ancy |
| Mailbox | Collect normal mail | Evicted |
| Front door | Closed and locked | Cya Later if it is open; Intruder Alert if it is closed but unlocked |
| Dinner | Eat the meal | Starved |
| Stove or oven | Off | Fired |
| Refrigerator | Closed | Cold as Ice |
| TV | Off after any Catzilla response | Screen Time if it is left on |
| Active anomaly | Cleared with the matching response | The related anomaly ending |
How to recognize and survive every 7 Days Cat-Sitting anomaly
Random events are easier to handle if you identify the sign before touching anything. The game does not assign a fixed anomaly to each day, so respond to the event you can see or hear instead of waiting for a named day.
The Tall Man is a figure in the hallway, while the Window Looker is a face at a window.


| Anomaly sign | Safe response | Ending if ignored or mishandled |
|---|---|---|
| The Void: the outside is dark and the mailbox is gone | Close all blinds or curtains | Sleeping with The Void unresolved leads to Voided |
| Tall Man: a tall figure is standing in the hallway | Use the phone camera to photograph him | Leaving him unresolved can let him into the bedroom, leading to Peek a boo |
| Granny: someone knocks at the front door | Stay out of the hallway and do not let her in | Staying near the front door or hallway, or letting her in, leads to Granny is Here |
| Toilet Monster: a head is in the toilet | Flush it | Leaving it unflushed leads to Down the Drain |
| Window Looker: a pale face is at a window | Close the affected curtain | Sleeping while the face remains leads to I see you |
| HIDE: an on-screen warning appears | Retreat to a rear room, close the door, and wait | Failing the response leads to Found You |
| Human Cat: Whiskers has a human head | Stare at the cat for several seconds | Sleeping before the change is cleared leads to Not my Cat! |
| Catzilla: a large creature is moving down the street | Turn on the TV to stop or put it to sleep, then turn the TV off before bed | Letting it reach the end of the street leads to Catzilla |
| Rapid breathing or Lights Out: rapid or creepy breathing may signal the event | Turn off the lights, close the curtains, and stay still in a fully dark, closed room until it stops. This is separate from Granny's front-door knock | Remaining in a lit room during the event leads to Lights Out |
| Misplaced furniture: furniture has moved or switched places | Photograph the changed furniture and check that the event clears. The game may move different furniture, so use the object you actually find instead of looking for a specific item | Sleeping without photographing or investigating it can lead to Misplaced |
Keep similar entrance and window events separate
Check the mailbox before testing the door endings. If the mailbox is still there and you leave normal mail uncollected, you are testing Evicted. If you collect the mail, close the door, and leave it unlocked, use this as the Intruder Alert test and confirm the badge after the result. Leaving the door open tests Cya Later. If the mailbox is gone and the outside is dark, you are in The Void branch instead of the ordinary mail branch.
Granny and HIDE also use the entrance area but are separate events. Granny is the front-door knock, while HIDE is an on-screen warning that asks you to retreat and close a rear-room door. The Window Looker is a face at a window, not The Void outside.
How to get the Cannon Good Ending in 7 Days Cat-Sitting
Use the normal route on all seven days. Feed Whiskers, clean the litter box, finish laser play, collect the mail, secure the front door, eat dinner, reset the appliances and TV, and clear every anomaly that appears. Before sleeping each night, use the pre-bed table to confirm that no chore or house state is being left for an alternate branch.
There is no supported day-by-day anomaly schedule to memorize. The clean route depends on recognizing the event that appears and using its safe response. After the seventh successful day, check for the Cannon Good Ending badge.
How to unlock all 24 7 Days Cat-Sitting ending badges
Use the tables below as separate replay targets. For a deliberate omission, keep every unrelated chore and house state normal so another condition does not replace the result you are trying to test.
Daily task endings
| Badge | Condition to test |
|---|---|
| Cannon Good Ending | Complete the normal routine and resolve threats through all seven days |
| Unfinished Business | Sleep without feeding Whiskers |
| Uh oh Stinky | Sleep without cleaning the litter box |
| Ancy | Sleep without completing laser play |
| Evicted | Leave normal mail uncollected |
| Starved | Sleep without eating dinner |
House and appliance endings
| Badge | Condition to test |
|---|---|
| Intruder Alert | Close the front door but leave it unlocked, then check the badge after the result |
| Fired | Sleep with the stove or oven on |
| Cya Later | Sleep with the front door open |
| Screen Time | Sleep with the TV on |
| Cold as Ice | Sleep with the refrigerator open |

Anomaly endings
| Badge | Condition to test |
|---|---|
| I see you | Sleep while the Window Looker remains at a window |
| Voided | Sleep while The Void remains unresolved |
| Catzilla | Let the street creature reach the end of the street |
| Down the Drain | Leave the toilet head unflushed when you sleep |
| Peek a boo | Leave the Tall Man unresolved and allow him into the bedroom |
| Lights Out | Remain in a lit room when the event appears. The warning may be rapid or creepy breathing, or an indoor knock, so use the dark, closed-room response above if you want to avoid Lights Out |
| Not my Cat! | Sleep while Whiskers still has the human head |
| Misplaced | Sleep without photographing or investigating the moved furniture |
| Granny is Here | Stay near the front door or hallway during Granny's knock, or let her in |
| Found You | Fail the HIDE response by not retreating and closing the rear-room door |
Special interaction endings
| Badge | Condition to test |
|---|---|
| Blackhole | Spin the laser pointer in a tight, fast circle around Whiskers instead of completing ordinary play |
| Pranked | Open the unexpected or forbidden door the game warns you about to test Pranked. During a normal run, leave any warned door closed. The exact room name can vary, so follow the warning you see |
| Awww... SO CUTE | Pet Whiskers 100 times |
How to test one ending per replay
- Start from the normal nightly route and keep unrelated chores complete.
- Change one condition only, such as leaving the refrigerator open or skipping the litter cleanup.
- Resolve any separate anomaly that appears unless it is the branch you are testing.
- Sleep or follow the event to its result, then check the awarded badge.
For Blackhole, use the tight laser-pointer circle as the test interaction instead of treating it as ordinary play. For Awww... SO CUTE, complete the petting count as its own interaction test. If a different badge appears, write down the actual door, appliance, mailbox, or anomaly state before starting the next replay.
Why you got the wrong 7 Days Cat-Sitting ending
Several branches use the same rooms, so a small state difference can replace the result you expected.
| Result you expected | State that may have changed | Next replay check |
|---|---|---|
| Intruder Alert, but you got Evicted | Normal mail was left uncollected, or the front door test was not the closed-but-unlocked state | Collect the mail, close the door without locking it, and keep the rest of the route complete |
| Intruder Alert, but you got Cya Later | The front door was open | Close it; leave it unlocked only for the Intruder Alert test |
| Evicted, but you got Voided | The mailbox disappeared and the outside became dark | Test Evicted only while the normal mailbox remains; close the blinds or curtains when The Void appears |
| Voided, but you got I see you | A Window Looker remained at a window instead of The Void remaining unresolved | Close the affected curtain for the Window Looker branch, or close all blinds and curtains for The Void |
| Screen Time, but you got Catzilla | The street creature reached the end of the street | Turn on the TV to stop Catzilla, then turn it off; test Screen Time on a run without that event |
| Granny is Here, but you got Lights Out | You stayed in a lit room during the breathing or indoor-knock event instead of handling Granny's front-door knock | For Lights Out, use the dark closed-room response; for Granny, stay away from the front door and hallway |
After any result, check the badge, note the one condition you changed, and run the next test from the normal route. That keeps the similar door and window branches separate while you work through the full badge list.









