Season 1 is seven bosses, and the last one, Zikel's Apparition, stays locked until you clear two Rare fights at challenge level 10. Every fight is solo, so one missed tell can cost you the run.
Nightmare layer
Layer I
Gatekeeper Pinopi
The opening Common fight. Its spinning push and close-range grab punish a sloppy trade.
- Boss grade
- Common
- Season
- Season 1
- Arena
- Root Cellar
- Boss level
- 45
- Suggested Item Level by challenge level
- Challenge levels 1 to 10: 1,000, 1,050, 1,100, 1,150, 1,200, 1,250, 1,300, 1,400, 1,500, 1,600
Furious Feruk
A Common duel with stacking bleed and a dash that can't turn mid-charge.
- Boss grade
- Common
- Season
- Season 1
- Arena
- Dranactus Underkeep
- Boss level
- 45
- Suggested Item Level by challenge level
- Challenge levels 1 to 10: 1,000, 1,050, 1,100, 1,150, 1,200, 1,250, 1,300, 1,400, 1,500, 1,600
Fafnir's Poison Blood
A Common fight that fills the floor with poison pools and explosive minions.
- Boss grade
- Common
- Season
- Season 1
- Arena
- Root of the Sacred Tree
- Boss level
- 45
- Suggested Item Level by challenge level
- Challenge levels 1 to 10: 1,000, 1,050, 1,100, 1,150, 1,200, 1,250, 1,300, 1,400, 1,500, 1,600
Wraith Giselle
A Common caster fight where summoned Wraiths copy attacks and crowd the floor.
- Boss grade
- Common
- Season
- Season 1
- Arena
- Crypt
- Boss level
- 45
- Suggested Item Level by challenge level
- Challenge levels 1 to 10: 1,000, 1,050, 1,100, 1,150, 1,200, 1,250, 1,300, 1,400, 1,500, 1,600
Fortress Guardian Notun
A Rare sword fight where the safe gaps shift from one attack to the next.
- Boss grade
- Rare
- Season
- Season 1
- Arena
- Destruction Archon Underground Fortress
- Boss level
- 55
- Suggested Item Level by challenge level
- Challenge levels 1 to 10: 1,700, 1,750, 1,800, 1,850, 1,900, 1,950, 2,000, 2,100, 2,200, 2,300
Mutated Gerod
A Rare arena fight where Arena Slam pulls Gerod to the center and opens a safe spot behind him.
- Boss grade
- Rare
- Season
- Season 1
- Arena
- Blades Hideout
- Boss level
- 55
- Suggested Item Level by challenge level
- Challenge levels 1 to 10: 1,700, 1,750, 1,800, 1,850, 1,900, 1,950, 2,000, 2,100, 2,200, 2,300
Zikel's Apparition
Season 1's Epic final tests lane timing, a jump-and-glide ring and marked circles.
- Boss grade
- Epic
- Season
- Season 1
- Arena
- Impetusium
- Boss level
- 65
- Suggested Item Level by challenge level
- Challenge levels 1 to 10: 2,400, 2,450, 2,500, 2,550, 2,600, 2,650, 2,700, 2,800, 2,900, 3,000
Season 1 covers only Layer I
Season 1 uses Layer I only. The seven bosses below are the whole season's Nightmare roster.
The unlock chain that leads to Zikel's Apparition
Pinopi, Feruk, Fafnir's Poison Blood and Giselle are open from the start. Clear Pinopi and Feruk at challenge level 10 to open Fortress Guardian Notun. Clear Fafnir's Poison Blood and Giselle at challenge level 10 to open Mutated Gerod. Zikel's Apparition opens once both Notun and Gerod are cleared at challenge level 10.
How the item-level ladder climbs
Each boss lists a suggested Item Level for every challenge level, and the number rises as the challenge gets harder. It's equipped Item Level the game suggests, not Combat Power, so check the Item Level on your gear rather than your Combat Power.
Learn the four Common fights before the Rare ones
Pinopi, Feruk, Fafnir's Poison Blood and Giselle teach the habits the Rare and Epic fights punish: read the telegraph, track the floor marks and keep an eye on every copy of an attack. Learn them one at a time before you push a higher challenge level.
Rare and Epic fights reward timing
Notun and Gerod are the Rare fights, and both reward reading the arena before you move. Notun's safe gaps shift between attacks. Gerod's Arena Slam teleports him to the center, and the space behind him opens after a short delay. Zikel's Apparition is the Epic finale and carries the highest suggested Item Level of the seven, so leave each circle before its sword lands.
Clear each level for the fragments
Clearing a challenge level pays Phantasmal Fragments. A challenge level's first clear pays more than a repeat, so keep climbing new levels before you settle into farming an easier one. Each boss's reward row shows the payout range for its grade.
Whether the October 20 patch changes Nightmare
The October 20 Global patch notes add Hard mode to Krao Cave and Draupnir, raise HP for Lower Abyss Dimensional Cores and Abyss-spawned bosses, and adjust the collision hitboxes for Kaira and Argo. They list no Nightmare changes. The data is from the Global client 2.0.6.0 hotfix 1 snapshot, read October 9, 2026.
FAQ
Does the suggested Item Level stop you from entering?
No. Going under it shows a warning that the battle may be too difficult, but the game still lets you in.
Does a failed Nightmare run use an attempt?
No. Only a clear spends an attempt, so a wipe leaves your count where it was.
Why doesn't the list include the other Nightmare bosses?
The other 19 bosses sit in Layers II to IV, and none of those layers is active in Season 1. So the boss list stops at seven.

