Merchants are one of the clearest examples of Grow a Garden rewarding awareness instead of pure grinding. They can show up with specialized inventories, event leftovers, or limited items that are not part of the standard shop loops players check every few minutes. That means a merchant page is less about decoration and more about understanding which seller matters when you are chasing something outside the usual stock cycle.
This merchants catalog keeps those sellers in one list with short function notes so you can tell what each merchant is for and what kind of inventory to expect. It is especially useful when a merchant shares space with event content or rotates in with items that do not behave like normal shop stock.
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Type
Merchant

4th of July Merchant
Spawned only on 4th of July, staying for 24 hours. Sold 5 things in the shop: x5 Liberty Lily x15 Firework Flower x30 Firework x1 Bald Eagle x7 July 4th Crate

Fall Merchant
Sells seeds, gears, and pets from the Fall Market Event: Fall Seed Pack Kniphofia Maple Resin Fall Egg Chipmunk Space Squirrel Red Panda Bonfire Harvest Basket Super Leaf Blower Rake Fall Crate Maple Crate Fall Fountain The amount of Sheckles the player could buy are the same from the Fall Market Event

Gnome Merchant
Sells 5 things in the shop: Common, Classic, Farmers, Iconic Gnome Crates Gnome Pet

Halloween Merchant
Spawned only on the 31st of October, staying for 24 hours. Sold 8 items in the shop: x6 Spider Vine x3 Monster Flower x35 Frightwork x10 Vampire Fang x1 Specter x1 Lich Statue x1 Skull Fence x1 Cemetery Fence

Honey Merchant
Sells: Bee Egg Honey Sprinkler Flower Seed Pack Bee Crate Honey Crafters Crate for Honey.

Mutation Spray Merchant
Sold follwing Mutation Sprays: Mutation Spray Wet Mutation Spray Windstruck Mutation Spray Verdant) Used to sell the Mutation Spray Disco which got removed a few hours later. They could all be purchased for 50,000,000 each. However, it was later removed on Update 1.24.0.

Rare Cosmetics Merchant
Sells: Cooking Pot Hot Spring Spell Book Wisp Well Hex Circle Sarcophagus

Safari Merchant
Can only be spawned in after the Safari Harvest Event if globally 95,000,000,000 points were to be culminated during the event. This milestone was reached, so it now has a chance to spawn in every hour, same as the other merchants. Sells: Orange Delight Explorer's Compass Safari Crate Zebra Whistle Protea Lush Sprinkler Mini Shipping Container Baobab Pet Mutation Shard Jumbo Savannah Crate Gecko, Hyena Cape Buffalo Hippo Ancestral Horn Crocodile Lion

Sky Merchant
Sells 3 things in the shop: Night Staff Star Caller Cloudtouched Spray They respectively cost 12,000,000, 15,000,000, and 50,000,000 sheckles each.

Sprinkler Merchant
Sells sprinklers: Tropical Mist Sprinkler Flower Froster Sprinkler Spice Spritzer Sprinkler Stalk Sprout Sprinkler Sweet Soaker Sprinkler They all cost 50,000,000 each.

Summer Seed Merchant
Sells the Summer Seeds: Cauliflower Rafflesia Green Apple Avocado Banana Pineapple Kiwi (Crop) Bell Pepper Prickly Pear Loquat Feijoa Pitcher Plant Common Summer Egg Rare Summer Egg Paradise Egg
Read the function field as the main value here. The merchant name matters, but what really changes your route is whether the seller is tied to seeds, pets, gear, old event pools, or a very specific seasonal system.
FAQ
Are merchants permanent parts of the map?
Not usually. Merchants are notable because they are tied to spawn windows, seasonal systems, or special inventory pools rather than being static shops that every server always exposes in the same way.
Why keep event-flavored merchants in this catalog?
Because they are still item sources. Even when a merchant is seasonal or tied to an event theme, the seller changes what players can buy and therefore belongs in the item-acquisition side of the catalog.
Crops
Values, weights, harvest behavior, and availability.
Seeds
Shop access, crafting, and seed pack sources.
Pets
Egg sources, merchant sources, and abilities.
Eggs
Hatch times, drop pools, and availability.
Gears
Gear categories, prices, stock, and effects.
Crop Mutations
Multipliers, visuals, and trigger sources.
Pet Mutations
Mutation types, odds, and passive boosts.
Weather
Standard, event, and admin weather effects.
Merchants
ActiveSpawn merchants and what they sell.
NPCs
Important NPC roles and interaction notes.
Shops
Refresh cycles, currencies, and NPC owners.
Seed Packs
Pack types, contents, prices, and dates added.
Crafting Recipes
Seed, sprinkler, and item crafting routes.
Food
Cooking outputs, recipe groups, and base stats.
Currencies
Core currencies and how they are earned.

