All 14 Currencies in Grow a Garden

Updated on April 22, 2026 (3 days ago)

Currencies shape almost every decision in Grow a Garden because the game does not run on a single budget. Sheckles cover the standard shop loop, Garden Coins push into ascension and later upgrades, and other currencies show up through specific mechanics or seasonal systems. If you are trying to understand how progression actually works, knowing which currency feeds which layer is just as important as knowing the item prices themselves.

This currencies catalog is built as a clean reference for that economy. It keeps the major tracked currencies and their obtainment notes together so you can tell which ones are part of normal day-to-day farming and which ones belong to much narrower systems or prestige-style progression.

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Category

Currencies

14 items
Buttercup Coins

No

Buttercup Coins

Complete one of the Buttercup Quests from Brooklyn during the Buttercup Quest Event.

Candy Corn

No

Candy Corn

Submit fruits to the Witch Cauldron, the Jack O Lantern NPC and the Harvest Reaper.

Carrot Coins

No

Carrot Coins

Complete one of the Garden Games Quests from Greg during the Garden Games Event.

Chi

No

Chi

Exchange tranquil crops for Chi at the Tanuki NPC and give tranquil crops to the Zen Channeller until the bar is full during the Zen Event.

Fairy Point

No

Fairy Point

Submit glimmering fruits to the wishing well or interact with fairies around the map during the Fairy Event.

Flowers

Yes

Flowers

Automatically exchange 1 quadrillion into flowers

Garden Coins

Yes

Garden Coins

Exchange 1 trillion sheckles for 10 garden coins to Orson the Coin Keeper at the corner of the map. Sheckles will increase as players exchange more.

Heart Coins

No

Heart Coins

Exchange heartstruck, cute or heartbound fruits for Heart Coins to Heather during the Valentine's Event

Honey

Yes

Honey

Give pollinated fruits to Onett, the honey merchant.

Lunar Points

No

Lunar Points

Exchange moonlit crops for Lunar Points during the Lunar Glow Event, which allowed players to access certain items.

Pass Points

Yes

Pass Points

Task completion in Season Pass. Another way is to directly buy them with Robux.

Sheckles

Yes

Sheckles

Sell crops and pets for Sheckles. Players can aquire Sheckles using multiple different pets such as the Tanuki, Pancake Mole,Crab, and Mole. NPCs also reward players Sheckles for completing a quest. Another way players can obtain sheckles is through the Forever Pack or (when there used to be) through directly buying them with Robux in the Limited Time Shop. Players can also be gifted sheckles by other players.

Summer Coin

No

Summer Coin

Every 1,000 points earned in the Summer Harvest Event will convert to 1 Summer Coin.

Trade Token

Yes

Trade Token

Obtain by either buying with Robux in the game shop or by players purchasing their items in the Trade World.

Read this page from top to bottom as an economy map rather than a rarity list. The obtainment field does most of the work: it shows whether a currency comes from selling, exchange systems, quests, ascension, or a more limited mechanic so you can understand which grinds actually feed the part of the game you care about.

FAQ

Q.

Which currency matters first in Grow a Garden?

For most players, Sheckles are still the main progression currency because they drive the standard seed, gear, and pet loops. Later currencies matter more once you are deep enough into the game to care about prestige-style systems and special unlocks.

Q.

Why keep niche or older currencies in the catalog?

Because they help explain older items, seasonal content, and progression branches that still show up in public references. Keeping them visible makes the economy easier to understand as a whole.

Crops

Values, weights, harvest behavior, and availability.

Seeds

Shop access, crafting, and seed pack sources.

Pets

Egg sources, merchant sources, and abilities.

Eggs

Hatch times, drop pools, and availability.

Gears

Gear categories, prices, stock, and effects.

Crop Mutations

Multipliers, visuals, and trigger sources.

Pet Mutations

Mutation types, odds, and passive boosts.

Weather

Standard, event, and admin weather effects.

Merchants

Spawn merchants and what they sell.

NPCs

Important NPC roles and interaction notes.

Shops

Refresh cycles, currencies, and NPC owners.

Seed Packs

Pack types, contents, prices, and dates added.

Crafting Recipes

Seed, sprinkler, and item crafting routes.

Food

Cooking outputs, recipe groups, and base stats.

Currencies

Active

Core currencies and how they are earned.

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