Mining ores in The Forge isn’t just about collecting materials: it’s about unlocking special powers for your weapons and armor. Some ores give your gear unique traits that can turn a regular sword or armor piece into something truly powerful. Knowing which ores to mine and how to use their traits can make a huge difference in your gameplay.
Here's a quick answer to get you started:
- To activate an ore's trait, you must include at least 10% of that ore in your forging recipe for reliable activation. Effects scale with percentage used, peaking around 30-50% for optimal balance with other ores and multipliers: there is no strict cap beyond 100%.
- You can mix multiple ores with traits to stack their effects on one item.
- Traits provide passive bonuses like extra damage, defense, burn effects, or even dodging attacks.
So, which ores have traits and what do they do?
Not all ores come with traits, but here are the main ones you want to look out for, along with their exact trait effects and where to find them:
| Image | Ore Name | Trait Effect | Works On | How Rare? | Drop Location / Rock Type |
|---|---|---|---|---|---|
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Magmaite | 35% chance on-hit for 50% of weapon damage as AoE explosion | Weapons | Very rare (1/3000) | Volcanic Rock |
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Fireite | 30% chance on-hit to burn for 2s (20 damage/sec) | Weapons | Rare (1/2000) | Volcanic Rock |
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Demonite | 15% on-hit burn (2s, 20 dmg/sec) + 25% chance to burn attacker on damage taken | Armor | Very rare (1/3666) | Volcanic Rock |
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Darkryte | 15% dodge chance (shadow invuln frame); stacks +15% per armor piece | Armor | Ultra rare (1/5000+) | Volcanic Rock |
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Obsidian | Up to 30% extra defense (scales with %) | Armor | Rare (1/333) | Volcanic Rock |
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Mythril | 15% extra defense (flat) | Armor | Rare (1/813) | Basalt Vein |
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Eye Ore | -10% max health, +15% damage (applies to both; scales slightly) | Weapons & Armor | Rare (1/1333) | Basalt Rock, Basalt Core, Basalt Vein, Volcanic Rock |
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Revolite | +20% crit chance | Weapons | Rare (1/569) | Basalt Vein, Volcanic Rock |
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Uranium | 5% max health as AoE damage while in combat | Armor | Rare (1/777) | Basalt Vein |
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Lightite | +15% movement speed | Armor | Rare (1/3333) | Basalt Vein |
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Poopite | Below 15% HP: 15% poison AoE (5s) + fear (15s cooldown) | Weapons & Armor | Common (1/13) | Pebble, Rock, Boulder |
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Graphite | 20% chance to reduce incoming damage by 12%, +5% vitality | Weapons & Armor | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Aether | +5% movement speed | Armor | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Frost Fossil | +17.5% physical damage, 4.5x multiplier (glass cannon; works on Weapons). | Weapons | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Belchshire | 15% damage boost but -15% vitality | Weapons & Armor | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Ethereal | +35% vitality (now considered very strong) | Armor | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Valkyrie | +20% run speed (better than Lightite) | Armor | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Sanctus | 15% chance to dodge attacks (works on Weapons & Armor). | Weapons & Armor | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Iceite/Iceight | 10.5x multiplier, stuns enemies for 2 seconds on weapons | Weapons | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Void Star | 10x multiplier, preferred over Iceite for weapons | Weapons | Rare (Island 3) | Frostpire Expanse, Island 3 |
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Crimsonite | Radiates heat; applies burn damage on hit (works on Weapons & Armor). | Weapons & Armor | Rare (Island 3) | Frostpire Expanse, Island 3 |
A quick note on some less impactful or filler ores:
- Poopite is situational and triggers only when you are below 15% HP, making it less useful for consistent play. Its poison damage is AoE around the player, and the fear effect lasts 15 seconds.
- Some ores like Tin, Copper, Silver, and Gold do not have traits but provide multipliers and are useful for balancing stats.
- Fracture and other similar ores do not provide traits but may have minor stat boosts.
Exact Trait Percentages and Effects Clarification
- Fireite: 30% chance on hit to burn enemies for 2 seconds, dealing 20 damage per second.
- Demonite: 15% chance on hit to burn enemies for 2 seconds (20 damage per second), plus a 25% chance to burn attacker when you take damage.
- Magmaite: 35% chance on hit to trigger a 50% AoE explosion damage (relative to weapon damage).
- Darkryte: 15% chance on armor to dodge incoming attacks by turning into a shadow (invulnerability frame) plus 15% stacking dodge per armor piece.
- Poopite: When below 15% HP, deals 15% poison damage AoE for 5 seconds around you and fears enemies, with a 15-second cooldown.

How to get these traits on your gear?
You need to carefully plan your forging recipe. Here’s how:
- Pick the ores with the traits you want. For example, if you want burn damage, include Fireite or Demonite.
- Make sure the ore with the trait is at least 10% of your total ore mix for reliable activation. Less than that and the trait won’t activate.
- Aim for around 30-50% of that ore for the full trait effect. Effects scale continuously with percentage used; there is no strict cap beyond 100%.
- Mix other ores to balance your gear’s base stats (like damage or defense) and to add multiple traits.
- Forge your weapon or armor. If done right, your gear will have the special traits active.
A quick tip on multipliers and rarity
Each ore also has a multiplier that boosts your gear’s base stats (damage for weapons, defense for armor). Higher rarity ores usually have better multipliers. When mixing ores, the final stats use a weighted average of all ores' multipliers based on quantities. Traits apply additional effects post-calculation (e.g., Eye Ore's +15% damage after average). This means:
- Using more high multiplier ores increases your gear’s base stats.
- Ores with traits sometimes have lower multipliers, so you need to balance between raw stats and desired traits.
- For example, Obsidian has a 2.35x multiplier, Eye Ore 4x, Uranium 3x, while Darkryte's ~6.3x multiplier is unconfirmed.
Balancing multipliers and traits is key to crafting optimal gear.
Can you stack multiple traits?
Yes! You can include several ores with traits in your recipe, but practical limits exist:
- Each trait ore must be at least 10% of the total to activate reliably.
- Typically, you can stack 2-4 traits max (e.g., 30%/30%/30%/10%) before percentages dilute effects too much.
- Traits from different ores stack independently, but conflicting traits (if any) are rare or not documented.
This allows you to forge gear with multiple buffs, like a weapon that burns enemies and explodes on hit, or armor that boosts defense and grants dodge chance.
Which traits are the best?
Here’s a simple tier list to help you decide:
- S Tier: Magmaite, Fireite, Darkryte, Demonite : These offer the strongest and most useful effects.
- A Tier: Obsidian, Eye Ore, Lightite, Graphite : Great for flexible damage and defense boosts.
- B Tier: Uranium, Mythril, Revolite : Solid but situational.
- C Tier: Poopite : Useful but triggers only when low on health (below 15% HP).
- D Tier: Belchshire, Aether, Frost Fossil : Newer ores with mixed or situational effects.
- D Tier (updated): Ethereal : +35% vitality, now considered very strong.
A little about the rarest and most powerful
- Darkryte is the rarest ore with traits and gives you a cool dodge ability on armor.
- Magmaite is fantastic for weapons, especially if you like dealing area damage.
- Demonite shines in the late game with its burn effects and is great for both offense and defense.
Recipes and examples
- You can craft complex gear by mixing ores like "4 Darkryte, 3 Demonite, 2 Eye Ore" to create gauntlets with multiple traits and balanced stats.
Wrapping it up
Mining with a purpose is key in The Forge. Knowing which ores have traits, their exact effects, where to find them, and how to use them can make your weapons and armor much stronger and more fun to play with. Remember to keep your trait ores at least 10%, ideally 30-50%, in your forging recipes, balance multipliers for stats, and don’t be afraid to mix traits to find your perfect build.
Start experimenting with these ores, and soon you’ll be crafting gear that stands out in any fight.






















